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authorPeter Stone <thepeterstone@gmail.com>2026-10-20 23:55:00 +0000
committerPeter Stone <thepeterstone@gmail.com>2026-10-20 23:55:00 +0000
commit8a344b9779e535b293f414dedd5c8a7947004a58 (patch)
treec59587ded7534a32bdba5cbaf9e066335f63524d /tools
parent37136b152e923f784ad4056f9deddfab1d7f1e8c (diff)
Jump 25 seconds, the forward button's amount, not 45
The "this is an ad" press jumped 45 seconds, a number argued from ad-unit arithmetic rather than from the controls that already exist. Peter: "the jump should stay 25 seconds. Don't go inventing new timing." Skipping forward is already what you do to an advertisement, so the button goes the same distance and additionally says why. One number to know, and a second press goes the same distance again. The amount had three definitions already -- the player's increments, the episode screen's transport buttons, and the notification caption's hardcoded "Forward 25 seconds" -- and this nearly became a fourth with a different value. They now all read one, and the captions are derived from it so a caption cannot name a number its button does not do. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_018AwnALZL6bD4VBtATDVv3B
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