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| author | Peter Stone <thepeterstone@gmail.com> | 2026-10-20 23:55:00 +0000 |
|---|---|---|
| committer | Peter Stone <thepeterstone@gmail.com> | 2026-10-20 23:55:00 +0000 |
| commit | 8a344b9779e535b293f414dedd5c8a7947004a58 (patch) | |
| tree | c59587ded7534a32bdba5cbaf9e066335f63524d /server | |
| parent | 37136b152e923f784ad4056f9deddfab1d7f1e8c (diff) | |
Jump 25 seconds, the forward button's amount, not 45
The "this is an ad" press jumped 45 seconds, a number argued from
ad-unit arithmetic rather than from the controls that already exist.
Peter: "the jump should stay 25 seconds. Don't go inventing new
timing."
Skipping forward is already what you do to an advertisement, so the
button goes the same distance and additionally says why. One number to
know, and a second press goes the same distance again.
The amount had three definitions already -- the player's increments,
the episode screen's transport buttons, and the notification caption's
hardcoded "Forward 25 seconds" -- and this nearly became a fourth with
a different value. They now all read one, and the captions are derived
from it so a caption cannot name a number its button does not do.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_018AwnALZL6bD4VBtATDVv3B
Diffstat (limited to 'server')
0 files changed, 0 insertions, 0 deletions
