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package store
import (
"database/sql"
"path/filepath"
"testing"
"time"
_ "github.com/mattn/go-sqlite3"
"task-dashboard/internal/models"
)
// setupTestStoreWithTasks creates a test store with tasks table
func setupTestStoreWithTasks(t *testing.T) *Store {
t.Helper()
tempDir := t.TempDir()
dbPath := filepath.Join(tempDir, "test.db")
db, err := sql.Open("sqlite3", dbPath)
if err != nil {
t.Fatalf("Failed to open test database: %v", err)
}
db.SetMaxOpenConns(1)
store := &Store{db: db}
schema := `
CREATE TABLE IF NOT EXISTS tasks (
id TEXT PRIMARY KEY,
content TEXT NOT NULL,
description TEXT,
project_id TEXT,
project_name TEXT,
due_date DATETIME,
priority INTEGER DEFAULT 1,
completed BOOLEAN DEFAULT FALSE,
labels TEXT,
url TEXT,
created_at DATETIME,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
`
if _, err := db.Exec(schema); err != nil {
t.Fatalf("Failed to create schema: %v", err)
}
return store
}
// setupTestStoreWithCards creates a test store with boards and cards tables
func setupTestStoreWithCards(t *testing.T) *Store {
t.Helper()
tempDir := t.TempDir()
dbPath := filepath.Join(tempDir, "test.db")
db, err := sql.Open("sqlite3", dbPath)
if err != nil {
t.Fatalf("Failed to open test database: %v", err)
}
db.SetMaxOpenConns(1)
store := &Store{db: db}
schema := `
CREATE TABLE IF NOT EXISTS boards (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
CREATE TABLE IF NOT EXISTS cards (
id TEXT PRIMARY KEY,
name TEXT NOT NULL,
board_id TEXT NOT NULL,
list_id TEXT,
list_name TEXT,
due_date DATETIME,
url TEXT,
updated_at DATETIME DEFAULT CURRENT_TIMESTAMP
);
`
if _, err := db.Exec(schema); err != nil {
t.Fatalf("Failed to create schema: %v", err)
}
return store
}
// TestDeleteTask verifies that DeleteTask removes a task from the cache
func TestDeleteTask(t *testing.T) {
store := setupTestStoreWithTasks(t)
defer store.Close()
// Save some tasks
tasks := []models.Task{
{
ID: "task1",
Content: "Task 1",
Description: "Description 1",
Priority: 1,
Completed: false,
Labels: []string{},
CreatedAt: time.Now(),
},
{
ID: "task2",
Content: "Task 2",
Description: "Description 2",
Priority: 2,
Completed: false,
Labels: []string{},
CreatedAt: time.Now(),
},
{
ID: "task3",
Content: "Task 3",
Description: "Description 3",
Priority: 3,
Completed: false,
Labels: []string{},
CreatedAt: time.Now(),
},
}
if err := store.SaveTasks(tasks); err != nil {
t.Fatalf("Failed to save tasks: %v", err)
}
// Verify all 3 tasks exist
result, err := store.GetTasks()
if err != nil {
t.Fatalf("Failed to get tasks: %v", err)
}
if len(result) != 3 {
t.Fatalf("Expected 3 tasks, got %d", len(result))
}
// Delete task2
if err := store.DeleteTask("task2"); err != nil {
t.Fatalf("DeleteTask failed: %v", err)
}
// Verify only 2 tasks remain
result, err = store.GetTasks()
if err != nil {
t.Fatalf("Failed to get tasks after delete: %v", err)
}
if len(result) != 2 {
t.Errorf("Expected 2 tasks after delete, got %d", len(result))
}
// Verify task2 is gone
for _, task := range result {
if task.ID == "task2" {
t.Errorf("task2 should have been deleted but was found")
}
}
// Verify task1 and task3 still exist
foundTask1, foundTask3 := false, false
for _, task := range result {
if task.ID == "task1" {
foundTask1 = true
}
if task.ID == "task3" {
foundTask3 = true
}
}
if !foundTask1 {
t.Error("task1 should still exist")
}
if !foundTask3 {
t.Error("task3 should still exist")
}
}
// TestDeleteTask_NonExistent verifies that deleting a non-existent task doesn't error
func TestDeleteTask_NonExistent(t *testing.T) {
store := setupTestStoreWithTasks(t)
defer store.Close()
// Delete a task that doesn't exist - should not error
err := store.DeleteTask("nonexistent")
if err != nil {
t.Errorf("DeleteTask on non-existent task should not error, got: %v", err)
}
}
// TestDeleteCard verifies that DeleteCard removes a card from the cache
func TestDeleteCard(t *testing.T) {
store := setupTestStoreWithCards(t)
defer store.Close()
// First create a board
_, err := store.db.Exec(`INSERT INTO boards (id, name) VALUES (?, ?)`, "board1", "Test Board")
if err != nil {
t.Fatalf("Failed to create board: %v", err)
}
// Insert cards directly
cards := []struct {
id string
name string
boardID string
}{
{"card1", "Card 1", "board1"},
{"card2", "Card 2", "board1"},
{"card3", "Card 3", "board1"},
}
for _, card := range cards {
_, err := store.db.Exec(
`INSERT INTO cards (id, name, board_id, list_id, list_name) VALUES (?, ?, ?, ?, ?)`,
card.id, card.name, card.boardID, "list1", "To Do",
)
if err != nil {
t.Fatalf("Failed to insert card: %v", err)
}
}
// Verify all 3 cards exist
var count int
err = store.db.QueryRow(`SELECT COUNT(*) FROM cards`).Scan(&count)
if err != nil {
t.Fatalf("Failed to count cards: %v", err)
}
if count != 3 {
t.Fatalf("Expected 3 cards, got %d", count)
}
// Delete card2
if err := store.DeleteCard("card2"); err != nil {
t.Fatalf("DeleteCard failed: %v", err)
}
// Verify only 2 cards remain
err = store.db.QueryRow(`SELECT COUNT(*) FROM cards`).Scan(&count)
if err != nil {
t.Fatalf("Failed to count cards after delete: %v", err)
}
if count != 2 {
t.Errorf("Expected 2 cards after delete, got %d", count)
}
// Verify card2 is gone
var exists int
err = store.db.QueryRow(`SELECT COUNT(*) FROM cards WHERE id = ?`, "card2").Scan(&exists)
if err != nil {
t.Fatalf("Failed to check card2: %v", err)
}
if exists != 0 {
t.Errorf("card2 should have been deleted")
}
}
// TestDeleteCard_NonExistent verifies that deleting a non-existent card doesn't error
func TestDeleteCard_NonExistent(t *testing.T) {
store := setupTestStoreWithCards(t)
defer store.Close()
// Delete a card that doesn't exist - should not error
err := store.DeleteCard("nonexistent")
if err != nil {
t.Errorf("DeleteCard on non-existent card should not error, got: %v", err)
}
}
// TestSaveAndGetBoards_MultipleBoards verifies that all boards and cards are
// correctly saved and retrieved. This tests the fix for slice reallocation bug
// where pointers in boardMap became stale when the boards slice grew.
func TestSaveAndGetBoards_MultipleBoards(t *testing.T) {
store := setupTestStoreWithCards(t)
defer store.Close()
// Create multiple boards with varying numbers of cards
// Use enough boards to trigger slice reallocation
boards := []models.Board{
{
ID: "board1",
Name: "Board 1",
Cards: []models.Card{
{ID: "card1a", Name: "Card 1A", ListID: "list1", ListName: "To Do"},
{ID: "card1b", Name: "Card 1B", ListID: "list1", ListName: "To Do"},
},
},
{
ID: "board2",
Name: "Board 2",
Cards: []models.Card{
{ID: "card2a", Name: "Card 2A", ListID: "list2", ListName: "Doing"},
{ID: "card2b", Name: "Card 2B", ListID: "list2", ListName: "Doing"},
{ID: "card2c", Name: "Card 2C", ListID: "list2", ListName: "Doing"},
},
},
{
ID: "board3",
Name: "Board 3",
Cards: []models.Card{
{ID: "card3a", Name: "Card 3A", ListID: "list3", ListName: "Done"},
},
},
{
ID: "board4",
Name: "Board 4",
Cards: []models.Card{
{ID: "card4a", Name: "Card 4A", ListID: "list4", ListName: "Backlog"},
{ID: "card4b", Name: "Card 4B", ListID: "list4", ListName: "Backlog"},
},
},
{
ID: "board5",
Name: "Board 5",
Cards: []models.Card{
{ID: "card5a", Name: "Card 5A", ListID: "list5", ListName: "Ideas"},
{ID: "card5b", Name: "Card 5B", ListID: "list5", ListName: "Ideas"},
{ID: "card5c", Name: "Card 5C", ListID: "list5", ListName: "Ideas"},
{ID: "card5d", Name: "Card 5D", ListID: "list5", ListName: "Ideas"},
},
},
}
// Calculate expected totals
expectedBoards := len(boards)
expectedCards := 0
for _, b := range boards {
expectedCards += len(b.Cards)
}
// Save boards
if err := store.SaveBoards(boards); err != nil {
t.Fatalf("SaveBoards failed: %v", err)
}
// Retrieve boards
result, err := store.GetBoards()
if err != nil {
t.Fatalf("GetBoards failed: %v", err)
}
// Verify board count
if len(result) != expectedBoards {
t.Errorf("Expected %d boards, got %d", expectedBoards, len(result))
}
// Verify total card count
totalCards := 0
for _, b := range result {
totalCards += len(b.Cards)
}
if totalCards != expectedCards {
t.Errorf("Expected %d total cards, got %d", expectedCards, totalCards)
}
// Verify each board has correct card count
expectedCardCounts := map[string]int{
"board1": 2,
"board2": 3,
"board3": 1,
"board4": 2,
"board5": 4,
}
for _, b := range result {
expected, ok := expectedCardCounts[b.ID]
if !ok {
t.Errorf("Unexpected board ID: %s", b.ID)
continue
}
if len(b.Cards) != expected {
t.Errorf("Board %s: expected %d cards, got %d", b.ID, expected, len(b.Cards))
}
}
}
// TestSaveAndGetBoards_ManyBoards verifies correct behavior with many boards
// to ensure slice reallocation is thoroughly tested
func TestSaveAndGetBoards_ManyBoards(t *testing.T) {
store := setupTestStoreWithCards(t)
defer store.Close()
// Create 20 boards with 5 cards each = 100 cards total
numBoards := 20
cardsPerBoard := 5
boards := make([]models.Board, numBoards)
for i := 0; i < numBoards; i++ {
boards[i] = models.Board{
ID: string(rune('A' + i)),
Name: "Board " + string(rune('A'+i)),
Cards: make([]models.Card, cardsPerBoard),
}
for j := 0; j < cardsPerBoard; j++ {
boards[i].Cards[j] = models.Card{
ID: string(rune('A'+i)) + "_card" + string(rune('0'+j)),
Name: "Card " + string(rune('0'+j)),
ListID: "list1",
ListName: "To Do",
}
}
}
// Save boards
if err := store.SaveBoards(boards); err != nil {
t.Fatalf("SaveBoards failed: %v", err)
}
// Retrieve boards
result, err := store.GetBoards()
if err != nil {
t.Fatalf("GetBoards failed: %v", err)
}
// Verify counts
if len(result) != numBoards {
t.Errorf("Expected %d boards, got %d", numBoards, len(result))
}
totalCards := 0
for _, b := range result {
totalCards += len(b.Cards)
if len(b.Cards) != cardsPerBoard {
t.Errorf("Board %s: expected %d cards, got %d", b.ID, cardsPerBoard, len(b.Cards))
}
}
expectedTotal := numBoards * cardsPerBoard
if totalCards != expectedTotal {
t.Errorf("Expected %d total cards, got %d", expectedTotal, totalCards)
}
}
|