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# Design System: Glassmorphism Overhaul
## Core Philosophy
* **Light & Airy:** Use a pastel mesh gradient background to provide depth.
* **Glass Surfaces:** Content resides on semi-transparent, blurred layers (`backdrop-filter`).
* **Soft Borders:** 1px white borders with low opacity to define edges without harsh lines.
* **Floating Depth:** Use shadows to lift elements off the background.
## Color Palette
* **Background:** Linear Gradient (Top-Left to Bottom-Right)
* From: `indigo-100` (#e0e7ff)
* Via: `purple-100` (#f3e8ff)
* To: `pink-100` (#fce7f3)
* **Surface (Glass):**
* Background: `rgba(255, 255, 255, 0.7)`
* Border: `rgba(255, 255, 255, 0.5)`
* **Text:**
* Primary: `gray-900`
* Secondary: `gray-600`
* Accent: `indigo-600`
## Components
### Base
* **Body:** `bg-gradient-to-br from-indigo-100 via-purple-100 to-pink-100 min-h-screen`
### Cards (`.card`)
* **Style:**
* `bg-white/70` (70% opacity white)
* `backdrop-blur-lg` (Large blur)
* `border border-white/50`
* `shadow-xl`
* `rounded-2xl` (More rounded than before)
### Navigation (`.tab-button`)
* **Active State:**
* Instead of a bottom border, use a "pill" background.
* `bg-white/50`
* `shadow-sm`
* `text-indigo-700`
* `rounded-lg`
### Typography
* **Font:** Inter (Existing)
* **Headings:** Dark Gray (`gray-900`), slightly tighter tracking.
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