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authorPeter Stone <thepeterstone@gmail.com>2026-07-17 22:22:37 +0000
committerPeter Stone <thepeterstone@gmail.com>2026-07-17 22:22:37 +0000
commitb007fee8fb5b39a5f9b369c59af71ac9e795ceaf (patch)
treea5b999b8f4c23a52ae9249675753a92a77993008 /internal/handlers/timeline_logic.go
parent70e6dd75130e70f2db83096c23eaa75326b183a2 (diff)
Implement linear task chains and recurring maintenance buckets
Backend, web timeline, and Android widget wiring for the last two unimplemented items from doot-future-task-scheduling-ideas. Chains: task_chains table + chain_id/chain_position/chain_unlocked on native_tasks (migration 026), WIP-limit-1 advancement hooked into CompleteNativeTask, locked tasks excluded from all date-based queries, 5 new /api/widget/chains* endpoints, an N/M position badge on web and Android widget rows. Buckets: maintenance_buckets table + bucket_id/bucket_state/ bucket_last_active_at on native_tasks (migration 027), staleness-then-priority selection scoring, a new RunBucketCycleCheck scheduler loop, 5 new endpoints including the distinct Defer action, a Defer button on web and Android widget rows. Also corrected stale "not yet approved" status headers on the two already-shipped specs this work depended on (labels/projects, budgets/ availability) -- their headers were never updated after implementation. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01EZ7ikw2ukGJFTHE3bJS7zL
Diffstat (limited to 'internal/handlers/timeline_logic.go')
-rw-r--r--internal/handlers/timeline_logic.go22
1 files changed, 22 insertions, 0 deletions
diff --git a/internal/handlers/timeline_logic.go b/internal/handlers/timeline_logic.go
index b90b61e..e3da760 100644
--- a/internal/handlers/timeline_logic.go
+++ b/internal/handlers/timeline_logic.go
@@ -12,6 +12,22 @@ import (
"task-dashboard/internal/store"
)
+// setChainBadge populates item.ChainPosition/ChainTotal (1-indexed) when
+// task belongs to a chain. Only the currently-unlocked task in a chain ever
+// reaches BuildTimeline (locked tasks are excluded at the store layer), so
+// this runs at most once per chain per call -- no memoization needed.
+func setChainBadge(s *store.Store, item *models.TimelineItem, task models.Task) {
+ if task.ChainID == "" {
+ return
+ }
+ tasks, err := s.GetChainTasks(task.ChainID)
+ if err != nil {
+ return
+ }
+ item.ChainPosition = task.ChainPosition + 1
+ item.ChainTotal = len(tasks)
+}
+
// BuildTimeline aggregates and normalizes data into a timeline structure
func BuildTimeline(ctx context.Context, s *store.Store, start, end time.Time) ([]models.TimelineItem, error) {
var items []models.TimelineItem
@@ -159,6 +175,8 @@ func BuildTimeline(ctx context.Context, s *store.Store, start, end time.Time) ([
Source: "doot",
ProjectColor: projectColors[task.ProjectID],
}
+ setChainBadge(s, &item, task)
+ item.BucketState = task.BucketState
item.ComputeDaySection(now)
items = append(items, item)
}
@@ -183,6 +201,8 @@ func BuildTimeline(ctx context.Context, s *store.Store, start, end time.Time) ([
Source: "doot",
ProjectColor: projectColors[task.ProjectID],
}
+ setChainBadge(s, &item, task)
+ item.BucketState = task.BucketState
item.ComputeDaySection(now)
items = append(items, item)
}
@@ -205,6 +225,8 @@ func BuildTimeline(ctx context.Context, s *store.Store, start, end time.Time) ([
IsAllDay: true,
ProjectColor: projectColors[task.ProjectID],
}
+ setChainBadge(s, &item, task)
+ item.BucketState = task.BucketState
item.ComputeDaySection(now)
items = append(items, item)
}