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// Package scheduler implements a first-pass retry-then-escalate loop for
// role-typed tasks (task.AgentConfig.Role != ""). On a poll interval it looks
// for tasks whose most recent execution ended FAILED, and either resubmits
// them at the same escalation-ladder tier (if under that tier's MaxRetries)
// or escalates them to the next tier (if the budget allows) — recording an
// event.KindEscalated event either way. If the ladder is exhausted or the
// budget denies the escalation, the task is left FAILED for human attention.
//
// Explicit non-goals for this phase (see the Phase 5 task description):
// no AskUser-timeout escalation, no DAG/cascade-fail logic. Handling for
// TIMED_OUT/CANCELLED/BUDGET_EXCEEDED tasks follows the same shape as FAILED
// but isn't implemented yet — only FAILED is polled.
package scheduler
import (
"context"
"encoding/json"
"log/slog"
"sync"
"time"
"github.com/thepeterstone/claudomator/internal/event"
"github.com/thepeterstone/claudomator/internal/role"
"github.com/thepeterstone/claudomator/internal/storage"
"github.com/thepeterstone/claudomator/internal/task"
)
// Store is the subset of storage.DB methods the Scheduler needs.
type Store interface {
ListTasks(filter storage.TaskFilter) ([]*task.Task, error)
ListExecutions(taskID string) ([]*storage.Execution, error)
GetActiveRoleConfig(role string) (*storage.RoleConfigRow, error)
UpdateTaskAgent(id string, agent task.AgentConfig) error
UpdateTaskState(id string, newState task.State) error
CreateEvent(e *event.Event) error
}
// Pool is the subset of *executor.Pool the Scheduler needs. Satisfied by
// *executor.Pool directly (see internal/cli/serve.go); declared as an
// interface here purely so tests can supply a fake without dragging in the
// executor package's runner/sandbox machinery.
type Pool interface {
Submit(ctx context.Context, t *task.Task) error
}
// BudgetGate reports whether an escalation to provider estimated at estCost
// is allowed. Satisfied by *budget.Accountant.
type BudgetGate interface {
Allow(provider string, estCost float64) (bool, error)
}
// Scheduler polls for role-typed FAILED tasks and retries or escalates them
// per their active role_configs escalation ladder.
type Scheduler struct {
Store Store
Pool Pool
Budget BudgetGate // nil means "no budget gating" (always allow)
Logger *slog.Logger
// handled dedupes processing within a single running process: once a
// decision (retry/escalate/decline) has been made for a given
// execution ID, it is never reconsidered again by this Scheduler
// instance. This is what keeps Run's poll loop convergent — a task left
// FAILED after its ladder is exhausted (or an escalation is budget-
// denied) has the same "latest execution" on every subsequent tick, so
// without this it would emit a fresh "final" KindEscalated event, and
// re-run the same decision, every single poll forever. A restart clears
// this map, so a task can be reconsidered once more after a restart —
// intentional: it's an idempotent bookkeeping decision, not orchestration
// state, so re-deriving it once is harmless.
mu sync.Mutex
handled map[string]bool
}
// DefaultPollInterval is used by Run when pollInterval <= 0.
const DefaultPollInterval = 30 * time.Second
// Run polls for role-typed FAILED tasks every pollInterval until ctx is
// cancelled.
func (s *Scheduler) Run(ctx context.Context, pollInterval time.Duration) {
if pollInterval <= 0 {
pollInterval = DefaultPollInterval
}
ticker := time.NewTicker(pollInterval)
defer ticker.Stop()
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
s.Tick(ctx)
}
}
}
// Tick runs a single poll pass. Exported so tests can drive it directly
// without waiting on a ticker.
func (s *Scheduler) Tick(ctx context.Context) {
tasks, err := s.Store.ListTasks(storage.TaskFilter{State: task.StateFailed})
if err != nil {
s.logf("scheduler: list failed tasks", "error", err)
return
}
for _, t := range tasks {
if t.Agent.Role == "" {
continue
}
s.processTask(ctx, t)
}
}
func (s *Scheduler) logf(msg string, args ...any) {
if s.Logger != nil {
s.Logger.Warn(msg, args...)
}
}
func (s *Scheduler) markHandled(execID string) bool {
s.mu.Lock()
defer s.mu.Unlock()
if s.handled == nil {
s.handled = make(map[string]bool)
}
if s.handled[execID] {
return false
}
s.handled[execID] = true
return true
}
func (s *Scheduler) processTask(ctx context.Context, t *task.Task) {
execs, err := s.Store.ListExecutions(t.ID)
if err != nil || len(execs) == 0 {
return
}
latest := execs[0] // ListExecutions orders DESC by start_time.
if latest.Status != "FAILED" {
return
}
if !s.markHandled(latest.ID) {
return // already decided for this execution — converged, nothing to do.
}
row, err := s.Store.GetActiveRoleConfig(t.Agent.Role)
if err != nil {
s.logf("scheduler: no active role config for role", "role", t.Agent.Role, "taskID", t.ID, "error", err)
return
}
var rc role.RoleConfig
if err := json.Unmarshal([]byte(row.ConfigJSON), &rc); err != nil {
s.logf("scheduler: decode role config", "role", t.Agent.Role, "taskID", t.ID, "error", err)
return
}
if len(rc.EscalationLadder) == 0 {
return
}
currentRung := latest.EscalationRung
if currentRung < 0 {
currentRung = 0
}
if currentRung >= len(rc.EscalationLadder) {
// Ladder already exhausted (e.g. the ladder was shortened after this
// task started climbing it) — nothing more to do.
return
}
tier := rc.EscalationLadder[currentRung]
attempts := attemptsAtRung(execs, currentRung)
if attempts < tier.MaxRetries {
s.retrySameRung(ctx, t, currentRung)
return
}
nextRung := currentRung + 1
if nextRung >= len(rc.EscalationLadder) || len(rc.EscalationLadder[nextRung].Candidates) == 0 {
s.decline(ctx, t, currentRung, "", "escalation ladder exhausted")
return
}
nextTier := rc.EscalationLadder[nextRung]
target := nextTier.Candidates[0]
estCost := rc.DefaultBudgetUSD
if estCost <= 0 {
estCost = t.Agent.MaxBudgetUSD
}
allowed := true
if s.Budget != nil {
var berr error
allowed, berr = s.Budget.Allow(target.Provider, estCost)
if berr != nil {
s.logf("scheduler: budget check failed; declining escalation", "taskID", t.ID, "error", berr)
allowed = false
}
}
if !allowed {
s.decline(ctx, t, currentRung, target.Provider, "budget denied")
return
}
s.escalate(ctx, t, currentRung, nextRung, target)
}
// attemptsAtRung counts how many executions, starting from the most recent
// (execs[0]) and moving backward, ran at rung consecutively — i.e. how many
// attempts have already been made at the task's current tier since it last
// moved to (or started at) that tier.
func attemptsAtRung(execs []*storage.Execution, rung int) int {
n := 0
for _, e := range execs {
if e.EscalationRung != rung {
break
}
n++
}
return n
}
func (s *Scheduler) retrySameRung(ctx context.Context, t *task.Task, rung int) {
if err := s.Store.UpdateTaskState(t.ID, task.StateQueued); err != nil {
s.logf("scheduler: retry: update task state", "taskID", t.ID, "error", err)
return
}
resubmit := *t
resubmit.State = task.StateQueued
if err := s.Pool.Submit(ctx, &resubmit); err != nil {
s.logf("scheduler: retry: submit", "taskID", t.ID, "error", err)
}
}
func (s *Scheduler) escalate(ctx context.Context, t *task.Task, fromRung, toRung int, target role.Rung) {
fromProvider := t.Agent.Type
newAgent := t.Agent
newAgent.Type = target.Provider
newAgent.Model = target.Model
if err := s.Store.UpdateTaskAgent(t.ID, newAgent); err != nil {
s.logf("scheduler: escalate: update task agent", "taskID", t.ID, "error", err)
return
}
if err := s.Store.UpdateTaskState(t.ID, task.StateQueued); err != nil {
s.logf("scheduler: escalate: update task state", "taskID", t.ID, "error", err)
return
}
s.emitEscalated(t.ID, fromRung, toRung, fromProvider, target.Provider, false, "")
resubmit := *t
resubmit.Agent = newAgent
resubmit.State = task.StateQueued
if err := s.Pool.Submit(ctx, &resubmit); err != nil {
s.logf("scheduler: escalate: submit", "taskID", t.ID, "error", err)
}
}
// decline records that no further escalation will happen for t right now
// (ladder exhausted or budget denied) and leaves it FAILED for human
// attention.
func (s *Scheduler) decline(ctx context.Context, t *task.Task, atRung int, consideredProvider, reason string) {
s.emitEscalated(t.ID, atRung, atRung, t.Agent.Type, consideredProvider, true, reason)
}
func (s *Scheduler) emitEscalated(taskID string, fromRung, toRung int, fromProvider, toProvider string, final bool, reason string) {
payload, _ := json.Marshal(struct {
FromRung int `json:"from_rung"`
ToRung int `json:"to_rung"`
FromProvider string `json:"from_provider"`
ToProvider string `json:"to_provider,omitempty"`
Final bool `json:"final"`
Reason string `json:"reason,omitempty"`
}{FromRung: fromRung, ToRung: toRung, FromProvider: fromProvider, ToProvider: toProvider, Final: final, Reason: reason})
if err := s.Store.CreateEvent(&event.Event{
TaskID: taskID,
Kind: event.KindEscalated,
Actor: event.ActorSystem,
Payload: payload,
}); err != nil {
s.logf("scheduler: emit escalated event", "taskID", taskID, "error", err)
}
}
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