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authorPeter Stone <thepeterstone@gmail.com>2026-07-08 08:20:13 +0000
committerPeter Stone <thepeterstone@gmail.com>2026-07-08 08:20:13 +0000
commite9abe208bf5d1ffbbb5e8d6b0df187d97d89b1d9 (patch)
tree7e3e80d2a1ec9c4d98e950548749e652dc6a22f6 /scripts/debug-execution
parent0cedb90d44b09c9eda296bcdb8cedd5b58d76d22 (diff)
docs: add design spec for recursive story decomposition
Retro from the tasks-board build (see memory claudomator-sequential-orchestration-gap): claudomator has no native way to drive a stated intent through review-gated implementation to arbitrary depth -- that role was played by a human/chatbot controller hand-dispatching and re-dispatching all session. Design converged through several rejected drafts (a separate "chain mode" pipeline, a distinct Planner role) before landing on the actual shape: one role, one recursive decompose-or-evaluate mechanism, applied at every depth, with arbitrated multi-evaluator review running at every node instead of once at a story's outer level. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01VTUSAEKfsPc6WGDq45yPHD
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