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| author | Peter Stone <thepeterstone@gmail.com> | 2026-07-08 08:20:13 +0000 |
|---|---|---|
| committer | Peter Stone <thepeterstone@gmail.com> | 2026-07-08 08:20:13 +0000 |
| commit | e9abe208bf5d1ffbbb5e8d6b0df187d97d89b1d9 (patch) | |
| tree | 7e3e80d2a1ec9c4d98e950548749e652dc6a22f6 /internal/cli/cloudrunners_test.go | |
| parent | 0cedb90d44b09c9eda296bcdb8cedd5b58d76d22 (diff) | |
docs: add design spec for recursive story decomposition
Retro from the tasks-board build (see memory
claudomator-sequential-orchestration-gap): claudomator has no native way to
drive a stated intent through review-gated implementation to arbitrary
depth -- that role was played by a human/chatbot controller hand-dispatching
and re-dispatching all session. Design converged through several rejected
drafts (a separate "chain mode" pipeline, a distinct Planner role) before
landing on the actual shape: one role, one recursive decompose-or-evaluate
mechanism, applied at every depth, with arbitrated multi-evaluator review
running at every node instead of once at a story's outer level.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01VTUSAEKfsPc6WGDq45yPHD
Diffstat (limited to 'internal/cli/cloudrunners_test.go')
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