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| author | Claude Sonnet 5 <noreply@anthropic.com> | 2026-07-04 05:31:42 +0000 |
|---|---|---|
| committer | Claude Sonnet 5 <noreply@anthropic.com> | 2026-07-04 05:31:42 +0000 |
| commit | d105eca610b0e737c3313e4978d6a917b4f55d10 (patch) | |
| tree | 2ad75a33abd45ebb8225dcbee01a2d0a8d7a21ed /internal/api/budget_test.go | |
| parent | 8cb291ad7cdb317ff80947278ee055b1a4925b41 (diff) | |
feat(web): add Stories tab -- Kanban board, epic swimlanes, story-detail DAG (Phase 9a)
First UI work on top of the harness's 8 backend phases -- pure web/*
frontend, no backend changes, keeping the existing embedded vanilla-JS
convention (no build step, no framework).
- Kanban board: columns spanning the full story lifecycle (DISCOVERY/FRAMING
-> BACKLOG -> PRIORITIZED -> IN_PROGRESS -> VALIDATING/REVIEW_READY -> DONE),
cards showing priority/acceptance-criteria count/eval-verdict progress.
Drag-and-drop reorders priority within a column (persisted via a partial
PUT /api/stories/{id}); cross-column drag is disabled outright (a
dragover handler only preventDefault()s when the dragged card's own status
already maps to that column) rather than allowed-then-snapped-back, since
the latter would visibly misplace a card for several seconds until the
next poll -- reads as a bug, not a feature.
- Epic swimlanes: stories grouped client-side by epic_id (incl. an
"Unassigned" lane) with a DONE/total progress meter per epic, built from
data the board already fetches (avoids N+1 GET /api/epics/{id}/stories
calls for a result that's a strict subset of the already-loaded list).
- Story detail modal: metadata/spec/acceptance criteria, a BFS-layered plain-
SVG DAG of the story's task-tree (rows = BFS depth from root_task_id over
both parent_task_id and depends_on edges, solid vs. dashed strokes
distinguishing the two edge kinds), an event timeline rendering
eval_verdict/arbitration_decided/human_accepted/retro_captured/
epic_proposed with human-readable text, and an Accept button wired to
POST /api/stories/{id}/accept when status is REVIEW_READY.
- DAG node coloring reuses the app's existing --state-* CSS custom
properties (the dataviz skill's "reserved status palette" pattern,
already used elsewhere in the app) rather than introducing a new palette.
Running the skill's own palette validator against that pre-existing
9-color set fails its CVD/lightness checks (a pre-existing condition, out
of scope to fix here since those colors are used elsewhere in the app) --
mitigated per the skill's documented remedy for a failing palette: every
node always carries a text label (name + role + state) and a full legend,
so identity never depends on color alone; edge kind is encoded by stroke
style, not color.
Verified with a real running server and a real headless-browser session
(Chromium via playwright-core, offline-cached), not just code review:
seeded real data (an epic, 11 stories across every lifecycle status, a
6-node Builder->4-Evaluator->Arbitration task tree, 4 story events) via the
live REST API plus two throwaway fixture scripts for the two write paths
the API doesn't expose (task depends_on, direct event writes), then
confirmed via screenshots/DOM assertions: correct column placement for every
status, working swimlane grouping/progress meter, correct 6-node/8-edge DAG
render, working event timeline, a real Accept-button API call flipping
REVIEW_READY->DONE, real drag-and-drop priority persistence (re-fetched to
confirm), and a genuine cross-column-drag no-op. Caught and fixed a real bug
during this process: DAG node-label truncation now measures
getComputedTextLength() and binary-searches the longest fit, instead of a
fixed character-count budget that collapsed every "Eval: evaluator_X" label
to "Eval:..." (only one space in the string).
go build ./... clean; node --test web/test/*.mjs -- 275 tests pass (19 new).
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1moSNCJRcP6kykA4tyUSs
Diffstat (limited to 'internal/api/budget_test.go')
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