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+---
+name: claudomator-claude-md-staleness
+description: "FIXED 2026-07-10 (commit 6214aa8) — CLAUDE.md's Story orchestrator section rewritten to describe the finished recursive arbitrated-review design"
+metadata:
+ node_type: memory
+ type: project
+ originSessionId: 560b9055-7a3f-483e-b1a0-1a4c70419390
+---
+
+**Status: fixed**, commit `6214aa8` on `main` (2026-07-10). `CLAUDE.md`'s "Story orchestrator" section now describes the actual current mechanism: builder-role nodes at any depth (root or nested) only reach `COMPLETED` via `finalizeArbitration`'s approval, the tree-walk trigger (`processStory`/`processBuilderNode`), `task.CurrentAttempt` resolution, root-vs-nested fix-attempt plumbing (`ensureFixAttempt` vs. `spawnNestedFixAttempt`), and `SeedRoleConfigs` seeding the `builder` role's prompt. The stale "Arbitration outcome always routes to REVIEW_READY" Design Debt entry was removed entirely (the gap it described — a dedicated verdict-reporting tool — was already closed before this session started).
+
+Original finding (2026-07-10, before the fix): the section described pre-piece-4a behavior (root auto-accepted eagerly on `READY`) and a since-closed Design Debt item, and didn't mention nested builder-role subtasks, `task.CurrentAttempt`, or `SeedRoleConfigs` at all. Every piece's plan this session updated `story_orchestrator.go`'s own doc comments carefully but never included a CLAUDE.md update step — worth remembering as a gap in plan-writing discipline generally, not just for this one file: **a plan that changes a subsystem's documented behavior should include a CLAUDE.md check as a step**, not rely on a separate retro to catch it later.