summaryrefslogtreecommitdiff
path: root/android-app/app/src/main/kotlin
diff options
context:
space:
mode:
Diffstat (limited to 'android-app/app/src/main/kotlin')
-rw-r--r--android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt14
1 files changed, 7 insertions, 7 deletions
diff --git a/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt b/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
index d3f9a4d..ba7dee8 100644
--- a/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
+++ b/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
@@ -2,7 +2,6 @@ package org.terst.nav.ui
import android.content.Context
import android.graphics.Canvas
-import android.graphics.Color
import android.graphics.LinearGradient
import android.graphics.Paint
import android.graphics.Path
@@ -10,6 +9,7 @@ import android.graphics.Shader
import android.os.SystemClock
import android.util.AttributeSet
import android.view.View
+import org.terst.nav.R
import kotlin.math.sin
/**
@@ -50,14 +50,14 @@ class WaveView @JvmOverloads constructor(
private val shimmerPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
style = Paint.Style.STROKE
strokeWidth = 1.5f
- color = Color.argb(77, 111, 195, 232)
+ color = context.getColor(R.color.wave_shimmer)
}
private val whitecapPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
style = Paint.Style.STROKE
strokeWidth = 1.5f
strokeCap = Paint.Cap.ROUND
- color = Color.argb(128, 255, 255, 255)
+ color = context.getColor(R.color.wave_whitecap)
}
override fun onAttachedToWindow() {
@@ -69,14 +69,14 @@ class WaveView @JvmOverloads constructor(
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
skyPaint.shader = LinearGradient(
0f, 0f, 0f, h * 0.6f,
- Color.parseColor("#1C1B1F"),
- Color.parseColor("#162433"),
+ context.getColor(R.color.wave_sky_top),
+ context.getColor(R.color.wave_sky_bottom),
Shader.TileMode.CLAMP
)
seaPaint.shader = LinearGradient(
0f, h * 0.4f, 0f, h.toFloat(),
- Color.parseColor("#0B3050"),
- Color.parseColor("#0D2137"),
+ context.getColor(R.color.wave_sea_top),
+ context.getColor(R.color.wave_sea_bottom),
Shader.TileMode.CLAMP
)
}