diff options
Diffstat (limited to 'android-app/app/src/main/assets/docs')
| -rw-r--r-- | android-app/app/src/main/assets/docs/colregs_reference.md | 230 | ||||
| -rw-r--r-- | android-app/app/src/main/assets/docs/sailing_reference.md | 206 |
2 files changed, 436 insertions, 0 deletions
diff --git a/android-app/app/src/main/assets/docs/colregs_reference.md b/android-app/app/src/main/assets/docs/colregs_reference.md new file mode 100644 index 0000000..6e5c39a --- /dev/null +++ b/android-app/app/src/main/assets/docs/colregs_reference.md @@ -0,0 +1,230 @@ +# ColRegs — Rules of the Road + +International Regulations for Preventing Collisions at Sea (COLREGS), 1972 with amendments. This is a summary reference; consult the official text for legal purposes. + +--- + +## Part A — General (Rules 1–3) + +**Rule 1 — Application** +Applies to all vessels on the high seas and connected navigable waters. + +**Rule 2 — Responsibility** +Nothing in these rules exonerates a vessel, owner, master, or crew from the consequences of neglect. Good seamanship always applies. + +**Rule 3 — Definitions** +- *Vessel* — any watercraft, including seaplanes and WIG craft +- *Power-driven vessel* — any vessel propelled by machinery +- *Sailing vessel* — under sail only; if engine is running, she is power-driven +- *Vessel engaged in fishing* — using nets, lines, trawls that restrict maneuverability +- *Underway* — not at anchor, aground, or made fast to shore +- *Restricted visibility* — fog, mist, falling snow, heavy rain, sandstorm, or similar conditions + +--- + +## Part B — Steering and Sailing Rules + +### Section I — Conduct in Any Visibility (Rules 4–10) + +**Rule 4** — Applies in any condition of visibility. + +**Rule 5 — Look-out** +Every vessel shall maintain a proper look-out at all times by sight, hearing, and all available means. + +**Rule 6 — Safe Speed** +Every vessel shall proceed at a safe speed. Factors: visibility, traffic density, vessel maneuverability, background lights at night, radar state, sea state. + +**Rule 7 — Risk of Collision** +Risk exists if the compass bearing of an approaching vessel does not appreciably change. When in doubt, assume risk exists. + +**Rule 8 — Action to Avoid Collision** +- Action must be positive, made in ample time, and large enough to be readily apparent +- Course or speed changes should be large enough to be noticed +- If necessary, stop or reverse + +**Rule 9 — Narrow Channels** +- Keep to the starboard side of a narrow channel +- Vessels under 20 m or sailing vessels shall not impede vessels that can safely navigate only in the channel +- Overtaking only when safe and the overtaken vessel signals agreement +- Do not cross a narrow channel if it impedes a through-traffic vessel + +**Rule 10 — Traffic Separation Schemes** +- Join/leave at end; if joining from side, at acute angle +- Keep out of separation zones +- Crossing traffic does so at right angles where practicable +- Inshore traffic zones: use only if < 20 m, or sailing, or fishing + +--- + +### Section II — Conduct in Sight of One Another (Rules 11–18) + +**Rule 11** — Applies to vessels in sight of one another. + +**Rule 12 — Sailing Vessels** +- Vessel on port tack gives way to vessel on starboard tack +- Both on same tack: windward vessel gives way to leeward vessel +- Port tack vessel cannot determine which tack the other is on: gives way + +**Rule 13 — Overtaking** +Any vessel overtaking gives way. Overtaking means coming up from more than 22.5° abaft the other's beam. Overtaking status persists until clear and past. + +**Rule 14 — Head-on Situation** +Both vessels altering course to starboard so each passes on the port side of the other. Applies when risk of collision exists and vessels are nearly end-on. + +**Rule 15 — Crossing Situation** +The vessel that has the other on its own starboard side gives way (the "burdened" or give-way vessel). The stand-on vessel is on the right. + +**Rule 16 — Action by Give-way Vessel** +Take early and substantial action to keep well clear. + +**Rule 17 — Action by Stand-on Vessel** +- May take action to avoid collision by own maneuver alone when it becomes apparent the give-way vessel is not taking sufficient action +- Must take action when collision cannot be avoided by give-way vessel alone +- Course change to port for a vessel on your port side is avoided if possible + +**Rule 18 — Responsibilities Between Vessels** + +Hierarchy (higher number gives way to all above): +1. Vessel not under command (NUC) +2. Vessel restricted in ability to maneuver (RAM) +3. Vessel constrained by draft +4. Vessel engaged in fishing +5. Sailing vessel +6. Power-driven vessel underway + +*Note:* Sailing and power vessels give way to NUC, RAM, constrained, and fishing vessels. A power vessel gives way to a sailing vessel. + +--- + +### Section III — Conduct in Restricted Visibility (Rule 19) + +**Rule 19 — Restricted Visibility** +- Proceed at safe speed adapted to conditions +- Have engines ready for immediate maneuver +- On hearing fog signal apparently forward of beam: reduce to bare steerage or stop +- Avoid alteration of course to port for a vessel forward of beam (except overtaking) +- Avoid alteration toward a vessel abeam or abaft beam + +--- + +## Part C — Lights and Shapes (Rules 20–31) + +### Lights (Rules 20–22) + +**Rule 20 — Application** +Lights required from sunset to sunrise and in restricted visibility. + +**Rule 21 — Definitions** +- *Masthead light* — white forward light, 225° arc +- *Side lights* — red (port) and green (starboard), 112.5° each +- *Stern light* — white aft, 135° arc +- *Towing light* — yellow, same arc as stern light +- *All-round light* — 360° arc +- *Flashing light* — 120+ flashes/minute + +**Rule 22 — Visibility of Lights** + +| Vessel size | Masthead | Side | Stern | All-round | +|---|---|---|---|---| +| ≥ 50 m | 6 nm | 3 nm | 3 nm | 3 nm | +| 12–50 m | 5 nm | 2 nm | 2 nm | 2 nm | +| 7–12 m | 3 nm | 1 nm | 2 nm | 2 nm | +| < 7 m | — | — | — | 2 nm | + +--- + +### Light Combinations to Know + +**Under power (≥ 50 m):** Two masthead lights (forward lower, aft higher) + sidelights + stern light + +**Under power (< 50 m):** One masthead light + sidelights + stern light + +**Under sail (underway):** Sidelights + stern light only. *No masthead light when under sail.* + +**Sail + engine:** Power-driven vessel rules apply — show cone (point down) by day. + +**At anchor (< 50 m):** One white all-round light forward. +**At anchor (≥ 50 m):** White all-round forward + aft. + +**Not under command:** Two red all-round lights (vertical). If making way: add sidelights + stern light. + +**Restricted in ability to maneuver:** Red-white-red all-round lights (vertical). If making way: add masthead + sidelights + stern. + +**Vessel aground:** Anchor lights + two red all-round lights (vertical). + +**Towing vessel:** Extra masthead light(s) + yellow towing light instead of (or in addition to) stern light. + +**Fishing (trawling):** Green over white all-round (vertical) + sidelights + stern if making way. +**Fishing (other):** Red over white all-round (vertical) + sidelights + stern if making way + white toward gear if gear > 150 m. + +**Pilot vessel on duty:** White over red all-round lights. + +--- + +### Day Shapes (Rule 28) + +| Shape | Vessel Type | +|---|---| +| Black ball | At anchor | +| Black cone (apex down) | Sailing vessel with engine | +| Two black balls (vertical) | Not under command | +| Ball-diamond-ball (vertical) | Restricted in ability to maneuver | +| Black cylinder | Constrained by draft | +| Basket | Engaged in fishing | +| Cone (apex up) | Vessel being towed (if requested) | + +--- + +## Part D — Sound and Light Signals (Rules 32–37) + +**Rule 32 — Definitions** +- *Short blast* — about 1 second +- *Prolonged blast* — 4–6 seconds + +**Rule 33 — Equipment** +- ≥ 12 m: whistle + bell +- ≥ 100 m: also gong + +**Rule 34 — Maneuvering and Warning Signals** + +| Signal | Meaning | +|---|---| +| 1 short | I am altering course to starboard | +| 2 shorts | I am altering course to port | +| 3 shorts | I am operating astern propulsion | +| 5+ shorts (rapid) | Danger / doubt signal | +| 1 prolonged | Vessel leaving berth | + +**Rule 35 — Sound Signals in Restricted Visibility** + +| Signal | Vessel | +|---|---| +| 1 prolonged (≤ 2 min) | Power-driven vessel making way | +| 2 prolonged (≤ 2 min) | Power-driven vessel underway but stopped | +| 1 long + 2 short (≤ 2 min) | NUC, RAM, sailing, fishing, towing | +| 1 long + 3 short | Vessel being towed (last vessel) | +| Rapid bell (5 sec, ≤ 1 min) | At anchor (< 100 m) | +| Bell + gong (≤ 1 min) | At anchor (≥ 100 m) | +| 3 strokes + rapid bell + 3 strokes | Vessel aground | + +**Rule 36 — Attention Signal** +Five or more short and rapid blasts. Also a light signal of the same pattern. + +**Rule 37 — Distress Signals** +Gun fired at ~1 min intervals; continuous foghorn; SOS (···−−−···); MAYDAY by voice; orange smoke; flames; parachute flare; dye; square flag + ball; high-intensity white light flashing; radio alarm signal. + +--- + +## Part E — Exemptions (Rule 38) + +Older vessels may be exempt from some lighting requirements for a period of years after the rules came into force. + +--- + +## Quick Memory Aids + +**Starboard right-of-way:** When another vessel is on your starboard side in a crossing situation, YOU give way. + +**Lights mnemonic — red over green, sailing machine:** A sailing vessel shows red (port side) and green (starboard) sidelights plus a white stern light. No masthead light while under sail alone. + +**The hierarchy:** NUC → RAM → Constrained → Fishing → Sail → Power diff --git a/android-app/app/src/main/assets/docs/sailing_reference.md b/android-app/app/src/main/assets/docs/sailing_reference.md new file mode 100644 index 0000000..7fc7bdb --- /dev/null +++ b/android-app/app/src/main/assets/docs/sailing_reference.md @@ -0,0 +1,206 @@ +# Sailing Quick Reference + +--- + +## Points of Sail + +The point of sail describes the angle between the boat's heading and the true wind direction. + +| Point of Sail | True Wind Angle | Description | +|---|---|---| +| In irons | 0–30° | Head-to-wind, sails luffing, no drive | +| Close hauled | ~30–45° | Sailing as close to the wind as possible | +| Close reach | ~45–60° | Between close hauled and beam reach | +| Beam reach | ~90° | Wind directly abeam — often fastest point | +| Broad reach | ~120–150° | Wind on the quarter — comfortable, fast | +| Run | ~150–180° | Wind from directly behind | + +**No-go zone:** ~0–30° on either side of the wind — the boat cannot make progress sailing directly into the wind. + +--- + +## Tacking vs. Gybing + +**Tacking** — turning the bow through the wind (bow crosses the wind). The boom swings across from one side to the other. Used to head upwind. + +**Gybing** — turning the stern through the wind (stern crosses the wind). The boom can swing violently — always control the mainsheet. Used to change direction downwind. + +--- + +## Sail Trim Basics + +**Telltales** — strips of yarn or fabric on the sail. +- Both telltales streaming aft → sail trimmed correctly +- Windward telltale lifting → sheet in (trim), or bear away +- Leeward telltale lifting → sheet out (ease), or head up + +**In irons fix:** Let sails luff, push boom to one side, fall off onto a tack. + +**Reef** — reducing sail area by partially lowering the mainsail and tying off the excess. Reef before you think you need to. Typical thresholds: first reef ~15–18 kt, second reef ~21–25 kt. + +--- + +## Hull Speed + +The theoretical maximum displacement hull speed: + +**Hull speed (kt) ≈ 1.34 × √(waterline length in feet)** + +| LOA | Hull Speed | +|---|---| +| 20 ft | ~6.0 kt | +| 23 ft | ~6.4 kt | +| 30 ft | ~7.3 kt | +| 40 ft | ~8.5 kt | + +A modern fin-keel boat can exceed hull speed in planing conditions (surfing downwind in big waves). + +--- + +## Navigation Lights — Quick Reference + +| Situation | What You See | What It Is | +|---|---|---| +| Red + green + white | Two side lights + stern | Head-on approach | +| Red only | Port sidelight | Vessel crossing left-to-right in front of you | +| Green only | Starboard sidelight | Vessel crossing right-to-left — you are give-way | +| White only (masthead) + green | Overtaking from starboard | Vessel overtaking you on starboard | +| Two white (stacked) + red/green | Two masthead lights | Large ship (≥50 m) underway under power | +| Red + white (all-round, vertical) | Not under command | Give way — vessel cannot maneuver | +| Green + white (all-round, vertical) | Trawler | Give way — engaged in fishing | +| White all-round only | At anchor | Avoid — vessel at anchor | +| White + red all-round (vertical) | Pilot vessel | Pilot boat on duty | + +--- + +## Day Shapes + +| Shape | Meaning | +|---|---| +| ⚫ Black ball | Vessel at anchor | +| 🔻 Black cone (apex down) | Sailing vessel motorsailing | +| ⚫ ⚫ Two balls (vertical) | Not under command | +| ⚫ ◆ ⚫ Ball-diamond-ball | Restricted in ability to maneuver | +| ▬ Black cylinder | Constrained by draft | + +--- + +## Beaufort Wind Scale + +| Force | kt | Description | Sea State | +|---|---|---|---| +| 0 | < 1 | Calm | Mirror smooth | +| 1 | 1–3 | Light air | Ripples | +| 2 | 4–6 | Light breeze | Small wavelets | +| 3 | 7–10 | Gentle breeze | Scattered whitecaps | +| 4 | 11–16 | Moderate breeze | Moderate waves, frequent whitecaps | +| 5 | 17–21 | Fresh breeze | Long waves, many whitecaps, spray | +| 6 | 22–27 | Strong breeze | Large waves, spray, whitecaps everywhere | +| 7 | 28–33 | Near gale | Sea heaping up, foam streaks | +| 8 | 34–40 | Gale | Moderately high waves, edges blowing | +| 9 | 41–47 | Strong gale | High waves, dense foam, visibility affected | +| 10 | 48–55 | Storm | Very high waves, sea white, heavy sea roll | +| 11 | 56–63 | Violent storm | Exceptionally high waves | +| 12 | 64+ | Hurricane force | Air filled with foam, visibility nil | + +--- + +## Common Knots + +**Bowline** — fixed loop that won't slip. The classic sailing knot. "The rabbit comes out of the hole, round the tree, and back down the hole." + +**Cleat hitch** — securing a line to a cleat. Take a round turn around the base, then two figure-8 turns, then one locking hitch over the horn. + +**Clove hitch** — temporary attachment to a post or rail. Two half hitches; easy to adjust and release. + +**Figure-eight** — stopper knot. Prevents a line from running through a block or fairlead. + +**Round turn and two half hitches** — secure, adjustable attachment to a ring or rail. + +**Reef knot** — joining two lines of similar diameter. Right over left, left over right. Not for critical loads — use a sheet bend for mismatched diameters. + +**Sheet bend** — joining two lines of different diameter. The thicker line forms the loop. + +**Rolling hitch** — attaching to another line or spar under load. Grips when pulled along the spar. + +**Anchor hitch (fisherman's bend)** — the correct knot for attaching a line to an anchor. + +--- + +## Buoyage — IALA System B (Americas, Japan, Philippines, Korea) + +**Red right returning** — red buoys on the starboard side when returning from sea. + +| Mark | Shape | Color | Top Mark | Meaning | +|---|---|---|---|---| +| Port lateral | Can / pillar | Red | None | Keep to starboard (IALA-B: keep red to starboard) | +| Starboard lateral | Nun / cone | Green | Cone | Keep to port | +| Safe water | Sphere | Red + white vertical stripes | Sphere | Safe water on all sides | +| Isolated danger | Pillar / spar | Black + red bands | Two black balls | Isolated danger, safe water around it | +| Special mark | Any | Yellow | Yellow X | Special purpose (mooring, racing, TSS) | +| Cardinal (N) | Pillar / spar | Black over yellow | Two cones pointing up | Pass to the north | +| Cardinal (S) | Pillar / spar | Yellow over black | Two cones pointing down | Pass to the south | +| Cardinal (E) | Pillar / spar | Black-yellow-black bands | Cones base-to-base | Pass to the east | +| Cardinal (W) | Pillar / spar | Yellow-black-yellow bands | Cones point-to-point | Pass to the west | + +*IALA-A (Europe, Africa, most of Asia):* Red/green assignments are reversed — "red left returning." + +--- + +## VHF Radio Channels + +| Channel | Use | +|---|---| +| 16 | **International distress, safety, and calling** — always monitor | +| 22A | US Coast Guard working channel | +| 9 | Boater calling channel (US) | +| 6 | Ship-to-ship safety communications | +| 13 | Bridge-to-bridge (1 watt) | +| 70 | DSC digital selective calling — do not use for voice | +| 24, 25, 26, 27, 28 | Public correspondence (marine operator) | + +**MAYDAY procedure:** +1. MAYDAY MAYDAY MAYDAY +2. This is [vessel name × 3] +3. MAYDAY [vessel name] +4. Position +5. Nature of distress +6. Number of persons aboard +7. Any other information +8. Over + +--- + +## Tide and Current Basics + +**Flood** — tide coming in (rising sea level). +**Ebb** — tide going out (falling sea level). +**Slack** — the period of minimal current around high and low water. + +Rule of twelfths — tide rises/falls unevenly: +- Hour 1: 1/12 of range +- Hour 2: 2/12 of range +- Hour 3: 3/12 of range ← fastest +- Hour 4: 3/12 of range ← fastest +- Hour 5: 2/12 of range +- Hour 6: 1/12 of range + +**Spring tides** — larger range; occur near new and full moon. +**Neap tides** — smaller range; occur near quarter moons. + +--- + +## Distress Signals (Rule 37 / SOLAS) + +Any of these signals indicate distress and request assistance: +- Red parachute flare or red hand flare +- Orange smoke signal +- MAYDAY spoken over radio (Ch 16) +- SOS (···−−−···) by any signaling method +- Continuous foghorn sound +- Gun fired at approximately 1-minute intervals +- Flames on the vessel +- Slowly and repeatedly raising and lowering both arms +- Square flag with ball above or below it +- Orange dye in water +- Satellite EPIRB signal |
