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authorClaude <noreply@anthropic.com>2026-04-10 04:01:42 +0000
committerClaude <noreply@anthropic.com>2026-04-10 04:01:42 +0000
commitcc4e283c24beb4e1cdbf9ba7aae5c772e2f8a29d (patch)
tree43f806b1dd096be8b5f8d86516c202e300775a5b /android-app/local.properties
parent1c78d59567b700868a69d6d14012207506ee255d (diff)
Fix particle disappearance at antimeridian-crossing viewports; use white
When the viewport crosses ±180° longitude (e.g. Pacific Ocean view), minOf/maxOf on raw longitudes produces lonWest/lonEast that are backwards. Every particle then satisfies the out-of-bounds check and is respawned on every frame → continue → never drawn. Fix: compute lonSpan from screen-ordered corners (left edge / right edge) with antimeridian wrap: lonSpan = lonEast >= lonWest ? span : span + 360. Bounds check uses normalized particle longitude relative to lonWest mod 360. Particle movement wraps longitude into [-180, 180] to stay consistent. Also change particle color to white so it contrasts against the blue wind raster overlay instead of blending into it. https://claude.ai/code/session_01HXPjBsogsJVRwCiekDGkJX
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