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authorClaude <noreply@anthropic.com>2026-04-11 09:55:54 +0000
committerClaude <noreply@anthropic.com>2026-04-11 09:55:54 +0000
commit122e8b7b84df85b1f6a9ed50c6c66273acee911d (patch)
tree0ff274561af606f0cd745400939cd10448aa3ad9 /android-app/app/src/main/kotlin/org/terst
parente4ae5ac3a83f1da940ab33c93da4ed3e03cd7f14 (diff)
WaveView adapts sky/sea colors to light/dark mode
Day (light mode): vivid sky blue (#2B8FC4 → #87C8DF) fading into tropical deep-sea blue (#0D7A9A → #074B68) — evokes a clear Kona afternoon with deep Pacific below. Shimmer is bright white sunlight on water (#50FFFFFF). Night (dark mode): retains the existing dark charcoal sky (#1C1B1F → #162433) and midnight navy sea (#0B3050 → #0D2137) with blue shimmer. Colors are defined as adaptive color resources (values/ and values-night/) and read in WaveView.onSizeChanged() and paint init instead of hardcoded Color.parseColor() calls. https://claude.ai/code/session_01HXPjBsogsJVRwCiekDGkJX
Diffstat (limited to 'android-app/app/src/main/kotlin/org/terst')
-rw-r--r--android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt14
1 files changed, 7 insertions, 7 deletions
diff --git a/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt b/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
index d3f9a4d..ba7dee8 100644
--- a/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
+++ b/android-app/app/src/main/kotlin/org/terst/nav/ui/WaveView.kt
@@ -2,7 +2,6 @@ package org.terst.nav.ui
import android.content.Context
import android.graphics.Canvas
-import android.graphics.Color
import android.graphics.LinearGradient
import android.graphics.Paint
import android.graphics.Path
@@ -10,6 +9,7 @@ import android.graphics.Shader
import android.os.SystemClock
import android.util.AttributeSet
import android.view.View
+import org.terst.nav.R
import kotlin.math.sin
/**
@@ -50,14 +50,14 @@ class WaveView @JvmOverloads constructor(
private val shimmerPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
style = Paint.Style.STROKE
strokeWidth = 1.5f
- color = Color.argb(77, 111, 195, 232)
+ color = context.getColor(R.color.wave_shimmer)
}
private val whitecapPaint = Paint(Paint.ANTI_ALIAS_FLAG).apply {
style = Paint.Style.STROKE
strokeWidth = 1.5f
strokeCap = Paint.Cap.ROUND
- color = Color.argb(128, 255, 255, 255)
+ color = context.getColor(R.color.wave_whitecap)
}
override fun onAttachedToWindow() {
@@ -69,14 +69,14 @@ class WaveView @JvmOverloads constructor(
override fun onSizeChanged(w: Int, h: Int, oldw: Int, oldh: Int) {
skyPaint.shader = LinearGradient(
0f, 0f, 0f, h * 0.6f,
- Color.parseColor("#1C1B1F"),
- Color.parseColor("#162433"),
+ context.getColor(R.color.wave_sky_top),
+ context.getColor(R.color.wave_sky_bottom),
Shader.TileMode.CLAMP
)
seaPaint.shader = LinearGradient(
0f, h * 0.4f, 0f, h.toFloat(),
- Color.parseColor("#0B3050"),
- Color.parseColor("#0D2137"),
+ context.getColor(R.color.wave_sea_top),
+ context.getColor(R.color.wave_sea_bottom),
Shader.TileMode.CLAMP
)
}