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authorClaude <noreply@anthropic.com>2026-04-08 23:55:01 +0000
committerClaude <noreply@anthropic.com>2026-04-08 23:55:01 +0000
commit5e82a3afb108b53180f6e9bf1089cce4fa448cc4 (patch)
treeb2d62850e7b526a4ac9667653f3f7e1a577164be /android-app/app/src/main/AndroidManifest.xml
parent943d823d71ed5737e8f5b62d75f5d93ac1308d7d (diff)
feat(wind): Level 2 — canvas particle simulation (uniform field)
- ParticleWindView: transparent View overlay on the map; tracks 300 particles as three FloatArrays (lat, lon, age) — no per-frame allocation; projects lat/lon → screen via MapLibreMap.projection each frame; draws a 14px tail segment in the wind travel direction with alpha fading by age; respawns out-of-bounds/aged particles randomly within visible bounds; speed scaled to viewport so animation is consistent at any zoom level; animates via postInvalidateOnAnimation() - activity_main.xml: ParticleWindView added above MapView, match_parent, non-interactive (clickable/focusable=false) - MainActivity: finds particle_wind_view; calls attachMap after getMapAsync; feeds directionDeg/speedKt from windArrow StateFlow https://claude.ai/code/session_01HXPjBsogsJVRwCiekDGkJX
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