From 8a344b9779e535b293f414dedd5c8a7947004a58 Mon Sep 17 00:00:00 2001 From: Peter Stone Date: Tue, 20 Oct 2026 23:55:00 +0000 Subject: Jump 25 seconds, the forward button's amount, not 45 The "this is an ad" press jumped 45 seconds, a number argued from ad-unit arithmetic rather than from the controls that already exist. Peter: "the jump should stay 25 seconds. Don't go inventing new timing." Skipping forward is already what you do to an advertisement, so the button goes the same distance and additionally says why. One number to know, and a second press goes the same distance again. The amount had three definitions already -- the player's increments, the episode screen's transport buttons, and the notification caption's hardcoded "Forward 25 seconds" -- and this nearly became a fourth with a different value. They now all read one, and the captions are derived from it so a caption cannot name a number its button does not do. Co-Authored-By: Claude Opus 5 Claude-Session: https://claude.ai/code/session_018AwnALZL6bD4VBtATDVv3B --- .coverage-baseline | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to '.coverage-baseline') diff --git a/.coverage-baseline b/.coverage-baseline index e4cbd3e..db882fc 100644 --- a/.coverage-baseline +++ b/.coverage-baseline @@ -1 +1 @@ -94.42 +94.43 -- cgit v1.2.3