# Design System: Glassmorphism Overhaul ## Core Philosophy * **Light & Airy:** Use a pastel mesh gradient background to provide depth. * **Glass Surfaces:** Content resides on semi-transparent, blurred layers (`backdrop-filter`). * **Soft Borders:** 1px white borders with low opacity to define edges without harsh lines. * **Floating Depth:** Use shadows to lift elements off the background. ## Color Palette * **Background:** Linear Gradient (Top-Left to Bottom-Right) * From: `indigo-100` (#e0e7ff) * Via: `purple-100` (#f3e8ff) * To: `pink-100` (#fce7f3) * **Surface (Glass):** * Background: `rgba(255, 255, 255, 0.7)` * Border: `rgba(255, 255, 255, 0.5)` * **Text:** * Primary: `gray-900` * Secondary: `gray-600` * Accent: `indigo-600` ## Components ### Base * **Body:** `bg-gradient-to-br from-indigo-100 via-purple-100 to-pink-100 min-h-screen` ### Cards (`.card`) * **Style:** * `bg-white/70` (70% opacity white) * `backdrop-blur-lg` (Large blur) * `border border-white/50` * `shadow-xl` * `rounded-2xl` (More rounded than before) ### Navigation (`.tab-button`) * **Active State:** * Instead of a bottom border, use a "pill" background. * `bg-white/50` * `shadow-sm` * `text-indigo-700` * `rounded-lg` ### Typography * **Font:** Inter (Existing) * **Headings:** Dark Gray (`gray-900`), slightly tighter tracking.