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|
package executor
import (
"context"
"errors"
"fmt"
"log/slog"
"path/filepath"
"strings"
"sync"
"time"
"github.com/thepeterstone/claudomator/internal/storage"
"github.com/thepeterstone/claudomator/internal/task"
"github.com/google/uuid"
)
// Store is the subset of storage.DB methods used by the Pool.
// Defining it as an interface allows test doubles to be injected.
type Store interface {
GetTask(id string) (*task.Task, error)
ListTasks(filter storage.TaskFilter) ([]*task.Task, error)
ListSubtasks(parentID string) ([]*task.Task, error)
ListExecutions(taskID string) ([]*storage.Execution, error)
CreateExecution(e *storage.Execution) error
UpdateExecution(e *storage.Execution) error
UpdateTaskState(id string, newState task.State) error
UpdateTaskQuestion(taskID, questionJSON string) error
}
// LogPather is an optional interface runners can implement to provide the log
// directory for an execution before it starts. The pool uses this to persist
// log paths at CreateExecution time rather than waiting until execution ends.
type LogPather interface {
ExecLogDir(execID string) string
}
// Runner executes a single task and returns the result.
type Runner interface {
Run(ctx context.Context, t *task.Task, exec *storage.Execution) error
}
// workItem is an entry in the pool's internal work queue.
type workItem struct {
ctx context.Context
task *task.Task
exec *storage.Execution // non-nil for resume submissions
}
// Pool manages a bounded set of concurrent task workers.
type Pool struct {
maxConcurrent int
runners map[string]Runner
store Store
logger *slog.Logger
depPollInterval time.Duration // how often waitForDependencies polls; defaults to 5s
mu sync.Mutex
active int
activePerAgent map[string]int
rateLimited map[string]time.Time // agentType -> until
cancels map[string]context.CancelFunc // taskID → cancel
resultCh chan *Result
workCh chan workItem // internal bounded queue; Submit enqueues here
doneCh chan struct{} // signals when a worker slot is freed
Questions *QuestionRegistry
Classifier *Classifier
}
// Result is emitted when a task execution completes.
type Result struct {
TaskID string
Execution *storage.Execution
Err error
}
func NewPool(maxConcurrent int, runners map[string]Runner, store Store, logger *slog.Logger) *Pool {
if maxConcurrent < 1 {
maxConcurrent = 1
}
p := &Pool{
maxConcurrent: maxConcurrent,
runners: runners,
store: store,
logger: logger,
depPollInterval: 5 * time.Second,
activePerAgent: make(map[string]int),
rateLimited: make(map[string]time.Time),
cancels: make(map[string]context.CancelFunc),
resultCh: make(chan *Result, maxConcurrent*2),
workCh: make(chan workItem, maxConcurrent*10+100),
doneCh: make(chan struct{}, maxConcurrent),
Questions: NewQuestionRegistry(),
}
go p.dispatch()
return p
}
// dispatch is a long-running goroutine that reads from the internal work queue
// and launches goroutines as soon as a pool slot is available. This prevents
// tasks from being rejected when the pool is temporarily at capacity.
func (p *Pool) dispatch() {
for item := range p.workCh {
for {
p.mu.Lock()
if p.active < p.maxConcurrent {
p.active++
p.mu.Unlock()
if item.exec != nil {
go p.executeResume(item.ctx, item.task, item.exec)
} else {
go p.execute(item.ctx, item.task)
}
break
}
p.mu.Unlock()
<-p.doneCh // wait for a worker to finish
}
}
}
// Submit enqueues a task for execution. Returns an error only if the internal
// work queue is full. When the pool is at capacity the task is buffered and
// dispatched as soon as a slot becomes available.
func (p *Pool) Submit(ctx context.Context, t *task.Task) error {
select {
case p.workCh <- workItem{ctx: ctx, task: t}:
return nil
default:
return fmt.Errorf("executor work queue full (capacity %d)", cap(p.workCh))
}
}
// Results returns the channel for reading execution results.
func (p *Pool) Results() <-chan *Result {
return p.resultCh
}
// Cancel requests cancellation of a running task. Returns false if the task
// is not currently running in this pool.
func (p *Pool) Cancel(taskID string) bool {
p.mu.Lock()
cancel, ok := p.cancels[taskID]
p.mu.Unlock()
if !ok {
return false
}
cancel()
return true
}
// SubmitResume re-queues a blocked task using the provided resume execution.
// The execution must have ResumeSessionID and ResumeAnswer set.
func (p *Pool) SubmitResume(ctx context.Context, t *task.Task, exec *storage.Execution) error {
if t.State != task.StateBlocked && t.State != task.StateTimedOut {
return fmt.Errorf("task %s must be in BLOCKED or TIMED_OUT state to resume (current: %s)", t.ID, t.State)
}
if exec.ResumeSessionID == "" {
return fmt.Errorf("resume execution for task %s must have a ResumeSessionID", t.ID)
}
select {
case p.workCh <- workItem{ctx: ctx, task: t, exec: exec}:
return nil
default:
return fmt.Errorf("executor work queue full (capacity %d)", cap(p.workCh))
}
}
func (p *Pool) getRunner(t *task.Task) (Runner, error) {
agentType := t.Agent.Type
if agentType == "" {
agentType = "claude" // Default for backward compatibility
}
runner, ok := p.runners[agentType]
if !ok {
return nil, fmt.Errorf("unsupported agent type: %q", agentType)
}
return runner, nil
}
func (p *Pool) executeResume(ctx context.Context, t *task.Task, exec *storage.Execution) {
agentType := t.Agent.Type
if agentType == "" {
agentType = "claude"
}
p.mu.Lock()
p.activePerAgent[agentType]++
p.mu.Unlock()
defer func() {
p.mu.Lock()
p.active--
p.activePerAgent[agentType]--
if p.activePerAgent[agentType] == 0 {
delete(p.activePerAgent, agentType)
}
p.mu.Unlock()
select {
case p.doneCh <- struct{}{}:
default:
}
}()
runner, err := p.getRunner(t)
if err != nil {
p.logger.Error("failed to get runner for resume", "error", err, "taskID", t.ID)
p.resultCh <- &Result{TaskID: t.ID, Execution: exec, Err: err}
return
}
// Pre-populate log paths.
if lp, ok := runner.(LogPather); ok {
if logDir := lp.ExecLogDir(exec.ID); logDir != "" {
exec.StdoutPath = filepath.Join(logDir, "stdout.log")
exec.StderrPath = filepath.Join(logDir, "stderr.log")
exec.ArtifactDir = logDir
}
}
exec.StartTime = time.Now().UTC()
exec.Status = "RUNNING"
if err := p.store.CreateExecution(exec); err != nil {
p.logger.Error("failed to create resume execution record", "error", err)
}
if err := p.store.UpdateTaskState(t.ID, task.StateRunning); err != nil {
p.logger.Error("failed to update task state", "error", err)
}
var cancel context.CancelFunc
if t.Timeout.Duration > 0 {
ctx, cancel = context.WithTimeout(ctx, t.Timeout.Duration)
} else {
ctx, cancel = context.WithCancel(ctx)
}
p.mu.Lock()
p.cancels[t.ID] = cancel
p.mu.Unlock()
defer func() {
cancel()
p.mu.Lock()
delete(p.cancels, t.ID)
p.mu.Unlock()
}()
err = runner.Run(ctx, t, exec)
exec.EndTime = time.Now().UTC()
p.handleRunResult(ctx, t, exec, err, agentType)
}
// handleRunResult applies the shared post-run error-classification and
// state-update logic used by both execute() and executeResume(). It sets
// exec.Status and exec.ErrorMsg, updates storage, and emits the result to
// resultCh. The caller must set exec.EndTime before calling.
func (p *Pool) handleRunResult(ctx context.Context, t *task.Task, exec *storage.Execution, err error, agentType string) {
if err != nil {
if isRateLimitError(err) || isQuotaExhausted(err) {
p.mu.Lock()
retryAfter := parseRetryAfter(err.Error())
if retryAfter == 0 {
if isQuotaExhausted(err) {
retryAfter = 5 * time.Hour
} else {
retryAfter = 1 * time.Minute
}
}
p.rateLimited[agentType] = time.Now().Add(retryAfter)
p.logger.Info("agent rate limited", "agent", agentType, "retryAfter", retryAfter, "quotaExhausted", isQuotaExhausted(err))
p.mu.Unlock()
}
var blockedErr *BlockedError
if errors.As(err, &blockedErr) {
exec.Status = "BLOCKED"
exec.SandboxDir = blockedErr.SandboxDir // preserve so resume runs in same dir
if err := p.store.UpdateTaskState(t.ID, task.StateBlocked); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateBlocked, "error", err)
}
if err := p.store.UpdateTaskQuestion(t.ID, blockedErr.QuestionJSON); err != nil {
p.logger.Error("failed to update task question", "taskID", t.ID, "error", err)
}
} else if ctx.Err() == context.DeadlineExceeded {
exec.Status = "TIMED_OUT"
exec.ErrorMsg = "execution timed out"
if err := p.store.UpdateTaskState(t.ID, task.StateTimedOut); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateTimedOut, "error", err)
}
} else if ctx.Err() == context.Canceled {
exec.Status = "CANCELLED"
exec.ErrorMsg = "execution cancelled"
if err := p.store.UpdateTaskState(t.ID, task.StateCancelled); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateCancelled, "error", err)
}
} else if isQuotaExhausted(err) {
exec.Status = "BUDGET_EXCEEDED"
exec.ErrorMsg = err.Error()
if err := p.store.UpdateTaskState(t.ID, task.StateBudgetExceeded); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateBudgetExceeded, "error", err)
}
} else {
exec.Status = "FAILED"
exec.ErrorMsg = err.Error()
if err := p.store.UpdateTaskState(t.ID, task.StateFailed); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateFailed, "error", err)
}
}
} else {
if t.ParentTaskID == "" {
subtasks, subErr := p.store.ListSubtasks(t.ID)
if subErr != nil {
p.logger.Error("failed to list subtasks", "taskID", t.ID, "error", subErr)
}
if subErr == nil && len(subtasks) > 0 {
exec.Status = "BLOCKED"
if err := p.store.UpdateTaskState(t.ID, task.StateBlocked); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateBlocked, "error", err)
}
} else {
exec.Status = "READY"
if err := p.store.UpdateTaskState(t.ID, task.StateReady); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateReady, "error", err)
}
}
} else {
exec.Status = "COMPLETED"
if err := p.store.UpdateTaskState(t.ID, task.StateCompleted); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateCompleted, "error", err)
}
p.maybeUnblockParent(t.ParentTaskID)
}
}
if updateErr := p.store.UpdateExecution(exec); updateErr != nil {
p.logger.Error("failed to update execution", "error", updateErr)
}
p.resultCh <- &Result{TaskID: t.ID, Execution: exec, Err: err}
}
// ActiveCount returns the number of currently running tasks.
func (p *Pool) ActiveCount() int {
p.mu.Lock()
defer p.mu.Unlock()
return p.active
}
// pickAgent selects the best agent from the given SystemStatus using explicit
// load balancing: prefer the available (non-rate-limited) agent with the fewest
// active tasks. If all agents are rate-limited, fall back to fewest active.
func pickAgent(status SystemStatus) string {
best := ""
bestActive := -1
// First pass: only consider non-rate-limited agents.
for agent, active := range status.ActiveTasks {
if status.RateLimited[agent] {
continue
}
if bestActive == -1 || active < bestActive || (active == bestActive && agent < best) {
best = agent
bestActive = active
}
}
if best != "" {
return best
}
// Fallback: all rate-limited — pick least active anyway.
for agent, active := range status.ActiveTasks {
if bestActive == -1 || active < bestActive || (active == bestActive && agent < best) {
best = agent
bestActive = active
}
}
return best
}
func (p *Pool) execute(ctx context.Context, t *task.Task) {
// 1. Load-balanced agent selection + model classification.
p.mu.Lock()
activeTasks := make(map[string]int)
rateLimited := make(map[string]bool)
now := time.Now()
for agent := range p.runners {
activeTasks[agent] = p.activePerAgent[agent]
if deadline, ok := p.rateLimited[agent]; ok && now.After(deadline) {
delete(p.rateLimited, agent)
}
rateLimited[agent] = now.Before(p.rateLimited[agent])
}
status := SystemStatus{
ActiveTasks: activeTasks,
RateLimited: rateLimited,
}
p.mu.Unlock()
// Deterministically pick the agent with fewest active tasks.
selectedAgent := pickAgent(status)
if selectedAgent != "" {
t.Agent.Type = selectedAgent
}
if p.Classifier != nil {
cls, err := p.Classifier.Classify(ctx, t.Name, t.Agent.Instructions, status, t.Agent.Type)
if err == nil {
p.logger.Info("task classified", "taskID", t.ID, "agent", t.Agent.Type, "model", cls.Model, "reason", cls.Reason)
t.Agent.Model = cls.Model
} else {
p.logger.Error("classification failed", "error", err, "taskID", t.ID)
}
}
agentType := t.Agent.Type
if agentType == "" {
agentType = "claude"
}
p.mu.Lock()
if deadline, ok := p.rateLimited[agentType]; ok && time.Now().After(deadline) {
delete(p.rateLimited, agentType)
}
p.activePerAgent[agentType]++
p.mu.Unlock()
defer func() {
p.mu.Lock()
p.active--
p.activePerAgent[agentType]--
if p.activePerAgent[agentType] == 0 {
delete(p.activePerAgent, agentType)
}
p.mu.Unlock()
select {
case p.doneCh <- struct{}{}:
default:
}
}()
runner, err := p.getRunner(t)
if err != nil {
p.logger.Error("failed to get runner", "error", err, "taskID", t.ID)
now := time.Now().UTC()
exec := &storage.Execution{
ID: uuid.New().String(),
TaskID: t.ID,
StartTime: now,
EndTime: now,
Status: "FAILED",
ErrorMsg: err.Error(),
}
if createErr := p.store.CreateExecution(exec); createErr != nil {
p.logger.Error("failed to create execution record", "error", createErr)
}
if err := p.store.UpdateTaskState(t.ID, task.StateFailed); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateFailed, "error", err)
}
p.resultCh <- &Result{TaskID: t.ID, Execution: exec, Err: err}
return
}
// Wait for all dependencies to complete before starting execution.
if len(t.DependsOn) > 0 {
if err := p.waitForDependencies(ctx, t); err != nil {
now := time.Now().UTC()
exec := &storage.Execution{
ID: uuid.New().String(),
TaskID: t.ID,
StartTime: now,
EndTime: now,
Status: "FAILED",
ErrorMsg: err.Error(),
}
if createErr := p.store.CreateExecution(exec); createErr != nil {
p.logger.Error("failed to create execution record", "error", createErr)
}
if err := p.store.UpdateTaskState(t.ID, task.StateFailed); err != nil {
p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateFailed, "error", err)
}
p.resultCh <- &Result{TaskID: t.ID, Execution: exec, Err: err}
return
}
}
execID := uuid.New().String()
exec := &storage.Execution{
ID: execID,
TaskID: t.ID,
StartTime: time.Now().UTC(),
Status: "RUNNING",
}
// Pre-populate log paths so they're available in the DB immediately —
// before the subprocess starts — enabling live tailing and debugging.
if lp, ok := runner.(LogPather); ok {
if logDir := lp.ExecLogDir(execID); logDir != "" {
exec.StdoutPath = filepath.Join(logDir, "stdout.log")
exec.StderrPath = filepath.Join(logDir, "stderr.log")
exec.ArtifactDir = logDir
}
}
// Record execution start.
if err := p.store.CreateExecution(exec); err != nil {
p.logger.Error("failed to create execution record", "error", err)
}
if err := p.store.UpdateTaskState(t.ID, task.StateRunning); err != nil {
p.logger.Error("failed to update task state", "error", err)
}
// Apply task timeout and register cancel so callers can stop this task.
var cancel context.CancelFunc
if t.Timeout.Duration > 0 {
ctx, cancel = context.WithTimeout(ctx, t.Timeout.Duration)
} else {
ctx, cancel = context.WithCancel(ctx)
}
p.mu.Lock()
p.cancels[t.ID] = cancel
p.mu.Unlock()
defer func() {
cancel()
p.mu.Lock()
delete(p.cancels, t.ID)
p.mu.Unlock()
}()
// Inject prior failure history so the agent knows what went wrong before.
priorExecs, priorErr := p.store.ListExecutions(t.ID)
t = withFailureHistory(t, priorExecs, priorErr)
// Run the task.
err = runner.Run(ctx, t, exec)
exec.EndTime = time.Now().UTC()
p.handleRunResult(ctx, t, exec, err, agentType)
}
// RecoverStaleRunning marks any tasks stuck in RUNNING state (from a previous
// server crash or restart) as FAILED. It also closes any open RUNNING execution
// records for those tasks. Call this once on server startup.
func (p *Pool) RecoverStaleRunning() {
tasks, err := p.store.ListTasks(storage.TaskFilter{State: task.StateRunning})
if err != nil {
p.logger.Error("RecoverStaleRunning: list tasks", "error", err)
return
}
for _, t := range tasks {
p.logger.Warn("recovering stale RUNNING task", "taskID", t.ID, "name", t.Name)
// Close any open execution records.
execs, err := p.store.ListExecutions(t.ID)
if err == nil {
for _, e := range execs {
if e.Status == "RUNNING" {
e.Status = "FAILED"
e.ErrorMsg = "server restarted while task was running"
e.EndTime = time.Now().UTC()
if updateErr := p.store.UpdateExecution(e); updateErr != nil {
p.logger.Error("RecoverStaleRunning: update execution", "error", updateErr, "execID", e.ID)
}
}
}
}
if err := p.store.UpdateTaskState(t.ID, task.StateFailed); err != nil {
p.logger.Error("RecoverStaleRunning: update task state", "error", err, "taskID", t.ID)
}
}
}
// terminalFailureStates are dependency states that cause the waiting task to fail immediately.
var terminalFailureStates = map[task.State]bool{
task.StateFailed: true,
task.StateTimedOut: true,
task.StateCancelled: true,
task.StateBudgetExceeded: true,
}
// withFailureHistory returns a shallow copy of t with prior failed execution
// error messages prepended to SystemPromptAppend so the agent knows what went
// wrong in previous attempts.
func withFailureHistory(t *task.Task, execs []*storage.Execution, err error) *task.Task {
if err != nil || len(execs) == 0 {
return t
}
var failures []storage.Execution
for _, e := range execs {
if (e.Status == "FAILED" || e.Status == "TIMED_OUT") && e.ErrorMsg != "" {
failures = append(failures, *e)
}
}
if len(failures) == 0 {
return t
}
var sb strings.Builder
sb.WriteString("## Prior Attempt History\n\n")
sb.WriteString("This task has failed before. Do not repeat the same mistakes.\n\n")
for i, f := range failures {
fmt.Fprintf(&sb, "**Attempt %d** (%s) — %s:\n%s\n\n",
i+1, f.StartTime.Format("2006-01-02 15:04 UTC"), f.Status, f.ErrorMsg)
}
sb.WriteString("---\n\n")
copy := *t
copy.Agent = t.Agent
if copy.Agent.SystemPromptAppend != "" {
copy.Agent.SystemPromptAppend = sb.String() + copy.Agent.SystemPromptAppend
} else {
copy.Agent.SystemPromptAppend = sb.String()
}
return ©
}
// maybeUnblockParent transitions the parent task from BLOCKED to READY if all
// of its subtasks are in the COMPLETED state. If any subtask is not COMPLETED
// (including FAILED, CANCELLED, RUNNING, etc.) the parent stays BLOCKED.
func (p *Pool) maybeUnblockParent(parentID string) {
parent, err := p.store.GetTask(parentID)
if err != nil {
p.logger.Error("maybeUnblockParent: get parent", "parentID", parentID, "error", err)
return
}
if parent.State != task.StateBlocked {
return
}
subtasks, err := p.store.ListSubtasks(parentID)
if err != nil {
p.logger.Error("maybeUnblockParent: list subtasks", "parentID", parentID, "error", err)
return
}
for _, sub := range subtasks {
if sub.State != task.StateCompleted {
return
}
}
if err := p.store.UpdateTaskState(parentID, task.StateReady); err != nil {
p.logger.Error("maybeUnblockParent: update parent state", "parentID", parentID, "error", err)
}
}
// waitForDependencies polls storage until all tasks in t.DependsOn reach COMPLETED,
// or until a dependency enters a terminal failure state or the context is cancelled.
func (p *Pool) waitForDependencies(ctx context.Context, t *task.Task) error {
for {
allDone := true
for _, depID := range t.DependsOn {
dep, err := p.store.GetTask(depID)
if err != nil {
return fmt.Errorf("dependency %q not found: %w", depID, err)
}
if dep.State == task.StateCompleted {
continue
}
if terminalFailureStates[dep.State] {
return fmt.Errorf("dependency %q ended in state %s", depID, dep.State)
}
allDone = false
}
if allDone {
return nil
}
select {
case <-ctx.Done():
return ctx.Err()
case <-time.After(p.depPollInterval):
}
}
}
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