From 2c8a5c17dd43bee329f62a9c662d04571b9cd2d7 Mon Sep 17 00:00:00 2001 From: Claudomator Agent Date: Fri, 10 Jul 2026 03:03:50 +0000 Subject: refactor(executor): nested builder-role tasks go READY not COMPLETED, requiring external arbitrated review --- internal/executor/executor.go | 46 ++++++++++++++++++++++++++++++++++--------- 1 file changed, 37 insertions(+), 9 deletions(-) (limited to 'internal/executor/executor.go') diff --git a/internal/executor/executor.go b/internal/executor/executor.go index 03b368e..659bcda 100644 --- a/internal/executor/executor.go +++ b/internal/executor/executor.go @@ -533,12 +533,10 @@ func (p *Pool) handleRunResult(ctx context.Context, t *task.Task, exec *storage. if err := p.store.UpdateTaskState(t.ID, task.StateReady); err != nil { p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateReady, "error", err) } + } else if p.promoteNestedTask(t) == task.StateReady { + exec.Status = "READY" } else { exec.Status = "COMPLETED" - if err := p.store.UpdateTaskState(t.ID, task.StateCompleted); err != nil { - p.logger.Error("failed to update task state", "taskID", t.ID, "state", task.StateCompleted, "error", err) - } - p.maybeUnblockParent(t.ParentTaskID) } } @@ -1227,6 +1225,40 @@ func withFailureHistory(t *task.Task, execs []*storage.Execution, err error) *ta // parentID is itself a subtask (ParentTaskID set) -- mirroring // handleRunResult's own subtask-completion branch, since a subtask never // needs a human accept regardless of whether it got there by finishing its +// promoteNestedTask transitions a nested task (t.ParentTaskID != "", with no +// further subtasks of its own) to the state its own completion should +// reach, and returns that state. A builder-role nested task goes to READY, +// not COMPLETED: builder-role tasks -- roll-up or leaf, root or nested -- +// require arbitrated review before their completion can be trusted (see +// docs/superpowers/specs/2026-07-09-recursive-arbitrated-review-design.md). +// executor stays story-agnostic here -- it has no idea what a "story" is, +// it just treats "builder" as always requiring external approval before +// COMPLETED, uniformly, the same rule internal/scheduler.StoryOrchestrator +// already applies to a story's root task (see that package's +// finalizeArbitration). A builder-role task nobody's story tree ever +// adopts simply sits at READY (and its parent BLOCKED) forever -- the same +// category of graceful degradation already tolerated elsewhere in this +// codebase for a role with no active role_configs row. +// +// Every other task transitions to COMPLETED exactly as before this change, +// and this is the one place that triggers the parent-unblock cascade on +// t.ParentTaskID -- callers must NOT also call maybeUnblockParent +// themselves; this method owns that decision entirely. +func (p *Pool) promoteNestedTask(t *task.Task) task.State { + if t.Agent.Role == "builder" { + if err := p.store.UpdateTaskState(t.ID, task.StateReady); err != nil { + p.logger.Error("promoteNestedTask: update task state", "taskID", t.ID, "error", err) + } + return task.StateReady + } + if err := p.store.UpdateTaskState(t.ID, task.StateCompleted); err != nil { + p.logger.Error("promoteNestedTask: update task state", "taskID", t.ID, "error", err) + return t.State + } + p.maybeUnblockParent(t.ParentTaskID) + return task.StateCompleted +} + // own direct work or by having all of its delegated children finish. That // COMPLETED transition recurses into maybeUnblockParent(parent.ParentTaskID) // so a chain of nested decomposition (subtask spawns subtask spawns @@ -1269,11 +1301,7 @@ func (p *Pool) maybeUnblockParent(parentID string) { } } if parent.State == task.StateBlocked && parent.ParentTaskID != "" { - if err := p.store.UpdateTaskState(parentID, task.StateCompleted); err != nil { - p.logger.Error("maybeUnblockParent: update parent state", "parentID", parentID, "error", err) - return - } - p.maybeUnblockParent(parent.ParentTaskID) + p.promoteNestedTask(parent) return } if err := p.store.UpdateTaskState(parentID, task.StateReady); err != nil { -- cgit v1.2.3