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(Phase 8)
The final mechanism the versioned role-config model (Phase 5) was built for:
when a story reaches DONE, StoryOrchestrator spawns a retro-role task that
reflects on the story's full history and proposes draft role_configs
versions for a human to review and activate via the existing (unchanged)
POST /api/roles/{role}/activate.
- AgentChannel gains a 6th method, ProposeRoleConfig(ctx, role.RoleConfig)
(version, err), following ProposeEpic's precedent (Phase 7c): a structured
tool call, not summary-parsing. storeChannel.ProposeRoleConfig calls the
same Store.CreateRoleConfig the human-facing POST /api/roles/{role}/versions
endpoint already uses (proposed_by: "retro"), landing a new draft row
without touching whatever's currently active. Wired through both
transports exactly like ProposeEpic: internal/agentloop/tools.go (native
loop) and internal/executor/agentmcp.go (MCP).
- StoryOrchestrator.Tick now routes a story at status DONE to a new
processRetro stage instead of processStory -- a sibling stage, not a
continuation, since the Builder->Evaluators->Arbitration chain is long
settled by then. processRetro only *reads* that settled pipeline
(read-only findEvaluators/findArbitration counterparts to
ensureEvaluators/ensureArbitration -- it never spawns/mutates
Builder-pipeline tasks) to locate the Arbitration task the retro task
depends on, then spawns (idempotently -- checks for an existing
retro-role dependent first) one retro-role task with instructions
assembled from the story's spec/acceptance-criteria, full task tree, per-
task cost/escalation history, active role_configs per role encountered,
and the story's own event stream (evaluator verdicts, arbitration
decision).
- event.KindRetroCaptured (attached to the story's ID, matching
KindEvalVerdict/KindArbitrationDecided's convention) fires once the retro
task completes (auto-accepted like every other pipeline task), aggregating
every event.KindRoleConfigProposed the retro task recorded (one per
propose_role_config call) into {task_id, proposals: [{role, version}],
summary} -- the summary is the "capturing lessons" half of this ceremony,
the proposals are the versioned-config half.
- Human activation is completely untouched: drafts land through the
identical CreateRoleConfig/config_json path Phase 5's endpoints already
handle, confirmed via existing role-endpoint tests passing unmodified.
go build/vet/test -race -count=1 all pass, full suite (20 packages) -- one
run hit a known, pre-existing, intermittent flake under full-suite load
(unrelated to this phase's files) that did not reproduce on two immediate
reruns, both in isolation and full-suite.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1moSNCJRcP6kykA4tyUSs
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Pure data model + CRUD -- no orchestration behavior yet (that's Phase 7b).
Revives ADR-007's stories concept (adapted; ADR-007 itself was deleted as
"more machinery than the usage pattern needed") while staying lean: reuses
the existing events/projects/task-tree machinery rather than building a
parallel hierarchy.
- internal/story: Epic/Story types. Epic is a loosely-scoped initiative
(OPEN/CLOSED, no execution semantics). Story is a shippable slice of work
realized by a task tree rooted at root_task_id; epic_id/project_id/
root_task_id are loose references (no FK enforcement, matching the
codebase's existing tolerance for unmatched reference strings like
tasks.project).
- storage: new epics/stories tables (additive migrations) + CRUD methods.
Story status is intentionally unvalidated pass-through in this phase --
no task.ValidTransition-style state machine, since there's no orchestrator
yet to make transitions meaningful.
- event: 9 new Kind constants for the ceremony this layer will eventually
drive (epic_proposed, discovery_proposed, framing_decided, groomed,
prioritized, eval_verdict, arbitration_decided, retro_captured,
human_accepted) -- defined but nothing emits them yet.
- api: GET/POST /api/epics, GET/PUT /api/epics/{id}, GET /api/epics/{id}/stories,
GET/POST /api/stories, GET/PUT /api/stories/{id}, and GET
/api/stories/{id}/task-tree -- BFS walk from root_task_id following both
parent_task_id children and depends_on-edge dependents (visited-set
guarded), returning a flat node list for a later UI phase to render as a
graph. Unauthenticated, matching the existing projects/tasks endpoints'
posture.
go build/vet/test -race -count=1 all pass, full suite.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1moSNCJRcP6kykA4tyUSs
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Two parts:
Part A (fixes a gap from Phase 1): Groq/OpenRouter/OpenAI were documented in
docs/api-keys-setup.md as usable once configured, but nothing actually
constructed runners for them. internal/cli/cloudrunners.go consolidates
anthropic/google/groq/openrouter/openai NativeRunner construction into one
table-driven registerCloudRunners() helper, replacing the two hand-written
per-provider blocks in serve.go/run.go. Groq/OpenRouter/OpenAI reuse
openaicompat (no new adapter code) at SandboxKind: "docker".
Part B: the token-husbanding harness's core routing mechanism.
- internal/role: RoleConfig/Tier/Rung -- a role's system prompt and a
multi-tier (provider, model) escalation ladder, versioned via config_json.
- storage: new role_configs table (draft/active/retired, UNIQUE(role,
version)) with transactional activate-retires-prior-active semantics;
new executions.escalation_rung column.
- task.AgentConfig.Role string -- purely additive; every existing task shape
(Agent.Role == "") is unaffected, proven by TestPool_Execute_NonRoleTask_Unaffected
plus the full pre-existing suite passing unchanged.
- executor.Pool.execute(): role-typed tasks with no Agent.Type yet resolve
tier 0 of their active ladder (round-robin across multi-candidate tiers,
skipping rate-limited providers, falling back to soonest-clearing) before
the existing pickAgent/Classifier path runs; SystemPrompt applies to
Agent.SystemPromptAppend. Already-resolved role tasks (scheduler resubmits)
get their escalation_rung re-derived read-only via findTierIndex.
- internal/scheduler: polls role-typed FAILED tasks, retries at the same
rung under MaxRetries or escalates to the next tier's first candidate when
budget.Accountant.Allow() permits (emitting event.KindEscalated), else
leaves the task FAILED with a final:true KindEscalated event. An
in-memory per-execution-ID "handled" set keeps the poll loop convergent.
Started by `serve` only, config knob [scheduler].poll_interval_seconds.
- internal/api: POST/GET /api/roles/{role}/versions, POST
/api/roles/{role}/activate -- unauthenticated, matching the existing
projects/tasks REST endpoints' auth posture (only chatbot MCP, agent MCP,
and WebSocket are api_token-gated in this codebase today).
Documented as stored-but-not-yet-enforced (CLAUDE.md Design Debt, matching
how task.Priority/RetryConfig are already documented): RoleConfig.Tools/
SandboxKind don't affect dispatch yet; DefaultBudgetUSD is read narrowly as
the scheduler's escalation cost estimate, not enforced at initial dispatch;
scheduler escalation always targets Candidates[0] (no round-robin, unlike
initial-dispatch tier-0 resolution); the scheduler's dedupe is per-process
and resets on restart (idempotent, harmless).
go build/vet/test -race -count=1 all pass, 21 packages.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01V1moSNCJRcP6kykA4tyUSs
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New internal/event package defines the Event type with canonical Kind
and Actor constants. New events table is appended via additive migration
(id, task_id, seq, ts, kind, actor, payload_json) with seq as per-task
monotonic, assigned by the storage layer inside a transaction.
CreateEvent + ListEvents support the future migration of question_json,
interactions_json, summary, and elaboration_input off the tasks table
into a unified, replayable event stream. No existing code paths are
modified yet; this is pure substrate for Phase 1.
https://claude.ai/code/session_01SESwn7kQ7oP62trWw6pc39
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