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authorClaude <noreply@anthropic.com>2026-05-26 20:31:24 +0000
committerClaude <noreply@anthropic.com>2026-05-26 20:31:24 +0000
commit32715355fe2eed321df4f7083dfe580d35f8a62a (patch)
tree76c3fd6a45646a2f6bdca95e46f66a00d6f08e59 /internal/task/task.go
parent39f74dbbc7adca0e2058112408bb99694deefcaf (diff)
feat(executor): budget-gate the dispatcher — reroute to local or block (Phase 6)
The pool now consults a BudgetGate before taking an agent slot. If running on the chosen paid provider could breach its rolling window (estimated by the task's max_budget_usd), it reroutes to the free local runner when one is registered; otherwise it stops before running and marks the task BUDGET_EXCEEDED. serve.go builds a budget.Accountant from [budget] config and wires it into the pool (only when limits are configured). Allows the QUEUED → BUDGET_EXCEEDED transition, since the gate blocks a queued task before it ever reaches RUNNING. Covered by pool tests for both the block and reroute paths against a fake gate. https://claude.ai/code/session_01SESwn7kQ7oP62trWw6pc39
Diffstat (limited to 'internal/task/task.go')
-rw-r--r--internal/task/task.go2
1 files changed, 1 insertions, 1 deletions
diff --git a/internal/task/task.go b/internal/task/task.go
index 935a238..eeac49e 100644
--- a/internal/task/task.go
+++ b/internal/task/task.go
@@ -138,7 +138,7 @@ type BatchFile struct {
// BLOCKED may advance to READY when all subtasks complete, or back to QUEUED on user answer.
var validTransitions = map[State]map[State]bool{
StatePending: {StateQueued: true, StateCancelled: true},
- StateQueued: {StateRunning: true, StateCancelled: true, StateReady: true}, // READY: parent task completed via subtask delegation
+ StateQueued: {StateRunning: true, StateCancelled: true, StateReady: true, StateBudgetExceeded: true}, // READY: subtask delegation; BUDGET_EXCEEDED: dispatcher budget gate blocks before running
StateRunning: {StateReady: true, StateCompleted: true, StateFailed: true, StateTimedOut: true, StateCancelled: true, StateBudgetExceeded: true, StateBlocked: true},
StateReady: {StateCompleted: true, StatePending: true},
StateFailed: {StateQueued: true}, // retry