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authorPeter Stone <thepeterstone@gmail.com>2026-03-24 22:53:10 +0000
committerPeter Stone <thepeterstone@gmail.com>2026-03-24 22:53:10 +0000
commitc4371758455d40b06b919081f50d4ac4eead336b (patch)
treefc53c11b7797711bb6674c58f8e6880482010c0d /internal/executor/executor.go
parent407fbc8d346b986bf864452c865282aa726272e2 (diff)
parentdfadaf89a4dd71389dec9e0e15acd09477f18c2b (diff)
Merge branch 'master' of /site/git.terst.org/repos/claudomator
Diffstat (limited to 'internal/executor/executor.go')
-rw-r--r--internal/executor/executor.go126
1 files changed, 125 insertions, 1 deletions
diff --git a/internal/executor/executor.go b/internal/executor/executor.go
index 8dfb196..4183ab0 100644
--- a/internal/executor/executor.go
+++ b/internal/executor/executor.go
@@ -6,6 +6,7 @@ import (
"errors"
"fmt"
"log/slog"
+ "os/exec"
"path/filepath"
"strings"
"sync"
@@ -36,6 +37,7 @@ type Store interface {
GetStory(id string) (*task.Story, error)
ListTasksByStory(storyID string) ([]*task.Task, error)
UpdateStoryStatus(id string, status task.StoryState) error
+ CreateTask(t *task.Task) error
}
// LogPather is an optional interface runners can implement to provide the log
@@ -380,6 +382,19 @@ func (p *Pool) handleRunResult(ctx context.Context, t *task.Task, exec *storage.
}
}
}
+ if t.StoryID != "" && exec.Status == "FAILED" {
+ storyID := t.StoryID
+ errMsg := exec.ErrorMsg
+ go func() {
+ story, getErr := p.store.GetStory(storyID)
+ if getErr != nil {
+ return
+ }
+ if story.Status == task.StoryValidating {
+ p.checkValidationResult(ctx, storyID, task.StateFailed, errMsg)
+ }
+ }()
+ }
} else {
p.mu.Lock()
p.consecutiveFailures[agentType] = 0
@@ -409,7 +424,19 @@ func (p *Pool) handleRunResult(ctx context.Context, t *task.Task, exec *storage.
p.maybeUnblockParent(t.ParentTaskID)
}
if t.StoryID != "" {
- go p.checkStoryCompletion(ctx, t.StoryID)
+ storyID := t.StoryID
+ go func() {
+ story, getErr := p.store.GetStory(storyID)
+ if getErr != nil {
+ p.logger.Error("handleRunResult: failed to get story", "storyID", storyID, "error", getErr)
+ return
+ }
+ if story.Status == task.StoryValidating {
+ p.checkValidationResult(ctx, storyID, task.StateCompleted, "")
+ } else {
+ p.checkStoryCompletion(ctx, storyID)
+ }
+ }()
}
}
@@ -463,6 +490,103 @@ func (p *Pool) checkStoryCompletion(ctx context.Context, storyID string) {
return
}
p.logger.Info("story transitioned to SHIPPABLE", "storyID", storyID)
+ go p.triggerStoryDeploy(ctx, storyID)
+}
+
+// triggerStoryDeploy runs the project deploy script for a SHIPPABLE story
+// and advances it to DEPLOYED on success.
+func (p *Pool) triggerStoryDeploy(ctx context.Context, storyID string) {
+ story, err := p.store.GetStory(storyID)
+ if err != nil {
+ p.logger.Error("triggerStoryDeploy: failed to get story", "storyID", storyID, "error", err)
+ return
+ }
+ if story.ProjectID == "" {
+ return
+ }
+ proj, err := p.store.GetProject(story.ProjectID)
+ if err != nil {
+ p.logger.Error("triggerStoryDeploy: failed to get project", "storyID", storyID, "projectID", story.ProjectID, "error", err)
+ return
+ }
+ if proj.DeployScript == "" {
+ return
+ }
+ out, err := exec.CommandContext(ctx, proj.DeployScript).CombinedOutput()
+ if err != nil {
+ p.logger.Error("triggerStoryDeploy: deploy script failed", "storyID", storyID, "script", proj.DeployScript, "output", string(out), "error", err)
+ return
+ }
+ if err := p.store.UpdateStoryStatus(storyID, task.StoryDeployed); err != nil {
+ p.logger.Error("triggerStoryDeploy: failed to update story status", "storyID", storyID, "error", err)
+ return
+ }
+ p.logger.Info("story transitioned to DEPLOYED", "storyID", storyID)
+ go p.createValidationTask(ctx, storyID)
+}
+
+// createValidationTask creates a validation subtask from the story's ValidationJSON
+// and transitions the story to VALIDATING.
+func (p *Pool) createValidationTask(ctx context.Context, storyID string) {
+ story, err := p.store.GetStory(storyID)
+ if err != nil {
+ p.logger.Error("createValidationTask: failed to get story", "storyID", storyID, "error", err)
+ return
+ }
+ if story.ValidationJSON == "" {
+ p.logger.Warn("createValidationTask: story has no ValidationJSON, skipping", "storyID", storyID)
+ return
+ }
+
+ var spec map[string]interface{}
+ if err := json.Unmarshal([]byte(story.ValidationJSON), &spec); err != nil {
+ p.logger.Error("createValidationTask: failed to parse ValidationJSON", "storyID", storyID, "error", err)
+ return
+ }
+
+ instructions := fmt.Sprintf("Validate the deployment for story %q.\n\nValidation spec:\n%s", story.Name, story.ValidationJSON)
+
+ now := time.Now().UTC()
+ vtask := &task.Task{
+ ID: uuid.New().String(),
+ Name: fmt.Sprintf("validation: %s", story.Name),
+ StoryID: storyID,
+ State: task.StateQueued,
+ Agent: task.AgentConfig{Type: "claude", Instructions: instructions},
+ Tags: []string{},
+ DependsOn: []string{},
+ CreatedAt: now,
+ UpdatedAt: now,
+ }
+
+ if err := p.store.CreateTask(vtask); err != nil {
+ p.logger.Error("createValidationTask: failed to create task", "storyID", storyID, "error", err)
+ return
+ }
+ if err := p.store.UpdateStoryStatus(storyID, task.StoryValidating); err != nil {
+ p.logger.Error("createValidationTask: failed to update story status", "storyID", storyID, "error", err)
+ return
+ }
+ p.logger.Info("validation task created and story transitioned to VALIDATING", "storyID", storyID, "taskID", vtask.ID)
+ p.Submit(ctx, vtask) //nolint:errcheck
+}
+
+// checkValidationResult inspects a completed validation task and transitions
+// the story to REVIEW_READY or NEEDS_FIX accordingly.
+func (p *Pool) checkValidationResult(ctx context.Context, storyID string, taskState task.State, errorMsg string) {
+ if taskState == task.StateCompleted {
+ if err := p.store.UpdateStoryStatus(storyID, task.StoryReviewReady); err != nil {
+ p.logger.Error("checkValidationResult: failed to update story status", "storyID", storyID, "error", err)
+ return
+ }
+ p.logger.Info("story transitioned to REVIEW_READY", "storyID", storyID)
+ } else {
+ if err := p.store.UpdateStoryStatus(storyID, task.StoryNeedsFix); err != nil {
+ p.logger.Error("checkValidationResult: failed to update story status", "storyID", storyID, "error", err)
+ return
+ }
+ p.logger.Info("story transitioned to NEEDS_FIX", "storyID", storyID, "error", errorMsg)
+ }
}
// UndrainingAgent resets the drain state and failure counter for the given agent type.